diff options
author | Siddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in> | 2021-12-17 16:01:32 +0300 |
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committer | Siddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in> | 2021-12-17 16:01:32 +0300 |
commit | dbc41b30f88b96f7d8c6e995b17f5930eb55cc77 (patch) | |
tree | c6c495328443ea3621e5df2ef483b0e0dd504496 /source/blender/editors/space_node/node_intern.hh | |
parent | 99a2af76d10e05a18987be5d554ada197b1ca086 (diff) | |
parent | 7c9e4099854a4fc8eab4db97173c1aacd25f9e08 (diff) |
Merge branch 'master' into soc-2021-uv-edge-select-supportsoc-2021-uv-edge-select-support
Diffstat (limited to 'source/blender/editors/space_node/node_intern.hh')
-rw-r--r-- | source/blender/editors/space_node/node_intern.hh | 272 |
1 files changed, 144 insertions, 128 deletions
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh index 436df70429b..2e55bb0cb28 100644 --- a/source/blender/editors/space_node/node_intern.hh +++ b/source/blender/editors/space_node/node_intern.hh @@ -23,16 +23,14 @@ #pragma once -#include "BKE_node.h" -#include "UI_interface.h" -#include "UI_view2d.h" - +#include "BLI_float2.hh" #include "BLI_vector.hh" -#include "UI_interface.hh" -#include <stddef.h> /* for size_t */ +#include "BKE_node.h" -/* internal exports only */ +#include "UI_interface.h" +#include "UI_interface.hh" +#include "UI_view2d.h" struct ARegion; struct ARegionType; @@ -45,26 +43,39 @@ struct bNodeLink; struct bNodeSocket; struct wmGizmoGroupType; struct wmKeyConfig; +namespace blender { +struct float2; +} struct wmWindow; -/* temp data to pass on to modal */ +/** Temporary data used in node link drag modal operator. */ struct bNodeLinkDrag { - struct bNodeLinkDrag *next, *prev; - - /* List of links dragged by the operator. - * NOTE: This is a list of LinkData structs on top of the actual bNodeLinks. - * This way the links can be added to the node tree while being stored in this list. - */ - ListBase links; + /** Links dragged by the operator. */ + blender::Vector<bNodeLink *> links; bool from_multi_input_socket; - int in_out; + eNodeSocketInOut in_out; + + /** Draw handler for the "+" icon when dragging a link in empty space. */ + void *draw_handle; /** Temporarily stores the last picked link from multi-input socket operator. */ - struct bNodeLink *last_picked_multi_input_socket_link; + bNodeLink *last_picked_multi_input_socket_link; + + /** + * Temporarily stores the last hovered socket for multi-input socket operator. + * Store it to recalculate sorting after it is no longer hovered. + */ + bNode *last_node_hovered_while_dragging_a_link; + + /* The cursor position, used for drawing a + icon when dragging a node link. */ + std::array<int, 2> cursor; - /** Temporarily stores the last hovered socket for multi-input socket operator. - * Store it to recalculate sorting after it is no longer hovered. */ - struct bNode *last_node_hovered_while_dragging_a_link; + /** The node the drag started at. */ + bNode *start_node; + /** The socket the drag started at. */ + bNodeSocket *start_socket; + /** The number of links connected to the #start_socket when the drag started. */ + int start_link_count; /* Data for edge panning */ View2DEdgePanData pan_data; @@ -74,83 +85,68 @@ struct SpaceNode_Runtime { float aspect; /** Mouse position for drawing socket-less links and adding nodes. */ - float cursor[2]; + blender::float2 cursor; /** For auto compositing. */ bool recalc; /** Temporary data for modal linking operator. */ - struct ListBase linkdrag; + std::unique_ptr<bNodeLinkDrag> linkdrag; /* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */ /** Temporary data for node insert offset (in UI called Auto-offset). */ struct NodeInsertOfsData *iofsd; }; -/* space_node.c */ - -/* transform between View2Ds in the tree path */ -void space_node_group_offset(SpaceNode *snode, float *x, float *y); - -/* node_draw.cc */ -float node_socket_calculate_height(const bNodeSocket *socket); -void node_link_calculate_multi_input_position(const float socket_x, - const float socket_y, - const int index, - const int total_inputs, - float r[2]); - -int node_get_colorid(bNode *node); -int node_get_resize_cursor(int directions); -void node_draw_shadow(const SpaceNode *snode, const bNode *node, float radius, float alpha); -void node_draw_default(const bContext *C, - ARegion *region, - SpaceNode *snode, - bNodeTree *ntree, - bNode *node, - bNodeInstanceKey key); -void node_draw_sockets(const View2D *v2d, - const bContext *C, - bNodeTree *ntree, - bNode *node, - bool draw_outputs, - bool select_all); -void node_update_default(const bContext *C, bNodeTree *ntree, bNode *node); -int node_select_area_default(bNode *node, int x, int y); -int node_tweak_area_default(bNode *node, int x, int y); -void node_socket_color_get(const bContext *C, - bNodeTree *ntree, - PointerRNA *node_ptr, - bNodeSocket *sock, +enum NodeResizeDirection { + NODE_RESIZE_NONE = 0, + NODE_RESIZE_TOP = (1 << 0), + NODE_RESIZE_BOTTOM = (1 << 1), + NODE_RESIZE_RIGHT = (1 << 2), + NODE_RESIZE_LEFT = (1 << 3), +}; +ENUM_OPERATORS(NodeResizeDirection, NODE_RESIZE_LEFT); + +/** + * Transform between View2Ds in the tree path. + */ +blender::float2 space_node_group_offset(const SpaceNode &snode); + +float node_socket_calculate_height(const bNodeSocket &socket); +blender::float2 node_link_calculate_multi_input_position(const blender::float2 &socket_position, + int index, + int total_inputs); + +int node_get_resize_cursor(NodeResizeDirection directions); +NodeResizeDirection node_get_resize_direction(const bNode *node, const int x, const int y); +/** + * Usual convention here would be #node_socket_get_color(), + * but that's already used (for setting a color property socket). + */ +void node_socket_color_get(const bContext &C, + const bNodeTree &ntree, + PointerRNA &node_ptr, + const bNodeSocket &sock, float r_color[4]); -void node_update_nodetree(const bContext *C, bNodeTree *ntree); -void node_draw_nodetree(const bContext *C, - ARegion *region, - SpaceNode *snode, - bNodeTree *ntree, - bNodeInstanceKey parent_key); -void node_draw_space(const bContext *C, ARegion *region); - -void node_set_cursor(wmWindow *win, SpaceNode *snode, float cursor[2]); +void node_draw_space(const bContext &C, ARegion ®ion); + +void node_set_cursor(wmWindow &win, SpaceNode &snode, const blender::float2 &cursor); /* DPI scaled coords */ -void node_to_view(const bNode *node, float x, float y, float *rx, float *ry); -void node_to_updated_rect(const bNode *node, rctf *r_rect); -void node_from_view(const bNode *node, float x, float y, float *rx, float *ry); +blender::float2 node_to_view(const bNode &node, const blender::float2 &co); +void node_to_updated_rect(const bNode &node, rctf &r_rect); +blender::float2 node_from_view(const bNode &node, const blender::float2 &co); -/* node_toolbar.c */ void node_toolbar_register(ARegionType *art); -/* node_ops.c */ void node_operatortypes(void); void node_keymap(wmKeyConfig *keyconf); -/* node_select.c */ -void node_deselect_all(SpaceNode *snode); -void node_socket_select(bNode *node, bNodeSocket *sock); -void node_socket_deselect(bNode *node, bNodeSocket *sock, const bool deselect_node); -void node_deselect_all_input_sockets(SpaceNode *snode, const bool deselect_nodes); -void node_deselect_all_output_sockets(SpaceNode *snode, const bool deselect_nodes); -void node_select_single(bContext *C, bNode *node); +void node_deselect_all(SpaceNode &snode); +void node_socket_select(bNode *node, bNodeSocket &sock); +void node_socket_deselect(bNode *node, bNodeSocket &sock, const bool deselect_node); +void node_deselect_all_input_sockets(SpaceNode &snode, const bool deselect_nodes); +void node_deselect_all_output_sockets(SpaceNode &snode, const bool deselect_nodes); +void node_select_single(bContext &C, bNode &node); void NODE_OT_select(wmOperatorType *ot); void NODE_OT_select_all(wmOperatorType *ot); @@ -163,9 +159,8 @@ void NODE_OT_select_grouped(wmOperatorType *ot); void NODE_OT_select_same_type_step(wmOperatorType *ot); void NODE_OT_find_node(wmOperatorType *ot); -/* node_view.c */ -int space_node_view_flag( - bContext *C, SpaceNode *snode, ARegion *region, const int node_flag, const int smooth_viewtx); +bool space_node_view_flag( + bContext &C, SpaceNode &snode, ARegion ®ion, int node_flag, int smooth_viewtx); void NODE_OT_view_all(wmOperatorType *ot); void NODE_OT_view_selected(wmOperatorType *ot); @@ -176,37 +171,50 @@ void NODE_OT_backimage_zoom(wmOperatorType *ot); void NODE_OT_backimage_fit(wmOperatorType *ot); void NODE_OT_backimage_sample(wmOperatorType *ot); -/* drawnode.c */ -void nodelink_batch_start(SpaceNode *snode); -void nodelink_batch_end(SpaceNode *snode); - -void node_draw_link(const bContext *C, - const View2D *v2d, - const SpaceNode *snode, - const bNodeLink *link); -void node_draw_link_bezier(const bContext *C, - const View2D *v2d, - const SpaceNode *snode, - const bNodeLink *link, +void nodelink_batch_start(SpaceNode &snode); +void nodelink_batch_end(SpaceNode &snode); + +/** + * \note this is used for fake links in groups too. + */ +void node_draw_link(const bContext &C, + const View2D &v2d, + const SpaceNode &snode, + const bNodeLink &link); +/** + * Don't do shadows if th_col3 is -1. + */ +void node_draw_link_bezier(const bContext &C, + const View2D &v2d, + const SpaceNode &snode, + const bNodeLink &link, int th_col1, int th_col2, int th_col3); +/** If v2d not nullptr, it clips and returns 0 if not visible. */ bool node_link_bezier_points(const View2D *v2d, const SpaceNode *snode, - const bNodeLink *link, + const bNodeLink &link, float coord_array[][2], const int resol); +/** + * Return quadratic beziers points for a given nodelink and clip if v2d is not nullptr. + */ bool node_link_bezier_handles(const View2D *v2d, const SpaceNode *snode, - const bNodeLink *link, + const bNodeLink &ink, float vec[4][2]); -void draw_nodespace_back_pix(const bContext *C, - ARegion *region, - SpaceNode *snode, +void draw_nodespace_back_pix(const bContext &C, + ARegion ®ion, + SpaceNode &snode, bNodeInstanceKey parent_key); -/* node_add.c */ -bNode *node_add_node(const bContext *C, const char *idname, int type, float locx, float locy); +/** + * XXX Does some additional initialization on top of #nodeAddNode + * Can be used with both custom and static nodes, + * if `idname == nullptr` the static int type will be used instead. + */ +bNode *node_add_node(const bContext &C, const char *idname, int type, float locx, float locy); void NODE_OT_add_reroute(wmOperatorType *ot); void NODE_OT_add_group(wmOperatorType *ot); void NODE_OT_add_object(wmOperatorType *ot); @@ -216,7 +224,6 @@ void NODE_OT_add_file(wmOperatorType *ot); void NODE_OT_add_mask(wmOperatorType *ot); void NODE_OT_new_node_tree(wmOperatorType *ot); -/* node_group.c */ const char *node_group_idname(bContext *C); void NODE_OT_group_make(wmOperatorType *ot); void NODE_OT_group_insert(wmOperatorType *ot); @@ -224,12 +231,11 @@ void NODE_OT_group_ungroup(wmOperatorType *ot); void NODE_OT_group_separate(wmOperatorType *ot); void NODE_OT_group_edit(wmOperatorType *ot); -/* node_relationships.c */ -void sort_multi_input_socket_links(SpaceNode *snode, - bNode *node, +void sort_multi_input_socket_links(SpaceNode &snode, + bNode &node, bNodeLink *drag_link, - float cursor[2]); -bool node_connected_to_output(Main *bmain, bNodeTree *ntree, bNode *node); + const blender::float2 *cursor); +bool node_connected_to_output(Main &bmain, bNodeTree &ntree, bNode &node); void NODE_OT_link(wmOperatorType *ot); void NODE_OT_link_make(wmOperatorType *ot); @@ -246,22 +252,27 @@ void NODE_OT_link_viewer(wmOperatorType *ot); void NODE_OT_insert_offset(wmOperatorType *ot); -/* node_edit.c */ -void snode_notify(bContext *C, SpaceNode *snode); -void snode_dag_update(bContext *C, SpaceNode *snode); -void snode_set_context(const bContext *C); +void snode_notify(bContext &C, SpaceNode &snode); +void snode_dag_update(bContext &C, SpaceNode &snode); +void snode_set_context(const bContext &C); -void snode_update(SpaceNode *snode, bNode *node); +void snode_update(SpaceNode &snode, bNode *node); +/** Operator poll callback. */ bool composite_node_active(bContext *C); +/** Operator poll callback. */ bool composite_node_editable(bContext *C); bool node_has_hidden_sockets(bNode *node); void node_set_hidden_sockets(SpaceNode *snode, bNode *node, int set); int node_render_changed_exec(bContext *, wmOperator *); -bool node_find_indicated_socket( - SpaceNode *snode, bNode **nodep, bNodeSocket **sockp, const float cursor[2], int in_out); -float node_link_dim_factor(const View2D *v2d, const bNodeLink *link); -bool node_link_is_hidden_or_dimmed(const View2D *v2d, const bNodeLink *link); +/** Type is #SOCK_IN and/or #SOCK_OUT. */ +bool node_find_indicated_socket(SpaceNode &snode, + bNode **nodep, + bNodeSocket **sockp, + const blender::float2 &cursor, + eNodeSocketInOut in_out); +float node_link_dim_factor(const View2D &v2d, const bNodeLink &link); +bool node_link_is_hidden_or_dimmed(const View2D &v2d, const bNodeLink &link); void NODE_OT_duplicate(wmOperatorType *ot); void NODE_OT_delete(wmOperatorType *ot); @@ -284,7 +295,9 @@ void NODE_OT_output_file_move_active_socket(wmOperatorType *ot); void NODE_OT_switch_view_update(wmOperatorType *ot); -/* NOTE: clipboard_cut is a simple macro of copy + delete. */ +/** + * \note clipboard_cut is a simple macro of copy + delete. + */ void NODE_OT_clipboard_copy(wmOperatorType *ot); void NODE_OT_clipboard_paste(wmOperatorType *ot); @@ -298,7 +311,6 @@ void NODE_OT_shader_script_update(wmOperatorType *ot); void NODE_OT_viewer_border(wmOperatorType *ot); void NODE_OT_clear_viewer_border(wmOperatorType *ot); -/* node_widgets.c */ void NODE_GGT_backdrop_transform(wmGizmoGroupType *gzgt); void NODE_GGT_backdrop_crop(wmGizmoGroupType *gzgt); void NODE_GGT_backdrop_sun_beams(wmGizmoGroupType *gzgt); @@ -307,25 +319,22 @@ void NODE_GGT_backdrop_corner_pin(wmGizmoGroupType *gzgt); void NODE_OT_cryptomatte_layer_add(wmOperatorType *ot); void NODE_OT_cryptomatte_layer_remove(wmOperatorType *ot); -/* node_geometry_attribute_search.cc */ -void node_geometry_add_attribute_search_button(const bContext *C, - const bNodeTree *node_tree, - const bNode *node, - PointerRNA *socket_ptr, - uiLayout *layout); +void node_geometry_add_attribute_search_button(const bContext &C, + const bNodeTree &node_tree, + const bNode &node, + PointerRNA &socket_ptr, + uiLayout &layout); extern const char *node_context_dir[]; -/* XXXXXX */ - /* Nodes draw without dpi - the view zoom is flexible. */ #define HIDDEN_RAD (0.75f * U.widget_unit) #define BASIS_RAD (0.2f * U.widget_unit) #define NODE_DYS (U.widget_unit / 2) #define NODE_DY U.widget_unit #define NODE_SOCKDY (0.1f * U.widget_unit) -#define NODE_WIDTH(node) (node->width * UI_DPI_FAC) -#define NODE_HEIGHT(node) (node->height * UI_DPI_FAC) +#define NODE_WIDTH(node) (node.width * UI_DPI_FAC) +#define NODE_HEIGHT(node) (node.height * UI_DPI_FAC) #define NODE_MARGIN_X (1.2f * U.widget_unit) #define NODE_SOCKSIZE (0.25f * U.widget_unit) #define NODE_MULTI_INPUT_LINK_GAP (0.25f * U.widget_unit) @@ -333,5 +342,12 @@ extern const char *node_context_dir[]; #define NODE_LINK_RESOL 12 namespace blender::ed::space_node { + Vector<ui::ContextPathItem> context_path_for_space_node(const bContext &C); -} + +void invoke_node_link_drag_add_menu(bContext &C, + bNode &node, + bNodeSocket &socket, + const float2 &cursor); + +} // namespace blender::ed::space_node |