diff options
author | Miguel Porces <cmporces> | 2019-03-16 20:48:22 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-03-16 22:36:35 +0300 |
commit | 9e152f919f2f86cbe3530c6adc34373ebc703904 (patch) | |
tree | e3434b83601c03e659b4a1bfd4ae5027f58fa3f5 /source/blender/editors/space_node/node_templates.c | |
parent | 5797a5fc65c87b69460d910a82d219b5e3ea12ad (diff) |
Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.
Differential Revision: https://developer.blender.org/D4370
Diffstat (limited to 'source/blender/editors/space_node/node_templates.c')
-rw-r--r-- | source/blender/editors/space_node/node_templates.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c index b3edf98c470..10cb3ba8d99 100644 --- a/source/blender/editors/space_node/node_templates.c +++ b/source/blender/editors/space_node/node_templates.c @@ -68,7 +68,7 @@ typedef struct NodeLinkItem { */ static bool node_link_item_compare(bNode *node, NodeLinkItem *item) { - if (node->type == NODE_GROUP) { + if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) { return (node->id == (ID *)item->ngroup); } else @@ -77,7 +77,7 @@ static bool node_link_item_compare(bNode *node, NodeLinkItem *item) static void node_link_item_apply(Main *bmain, bNode *node, NodeLinkItem *item) { - if (node->type == NODE_GROUP) { + if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) { node->id = (ID *)item->ngroup; ntreeUpdateTree(bmain, item->ngroup); } |