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authorJulian Eisel <julian@blender.org>2020-11-09 15:25:59 +0300
committerJulian Eisel <julian@blender.org>2020-11-11 21:09:11 +0300
commitc2b3a68f248e67c9dc1289f289d998785d780175 (patch)
treed239f1b219cf0baf2a67e5231802537739a3bd15 /source/blender/editors/space_outliner/outliner_intern.h
parent01318b3112a6627eec5bb75e867ac4468d5f7604 (diff)
Cleanup: Rename Outliner "tree-view" types to "tree-display" & update comments
See https://developer.blender.org/D9499. "View" leads to weird names like `TreeViewViewLayer` and after all they are specific to what we call a "display mode", so "display" is more appropriate. Also add, update and correct comments.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_intern.h')
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index adcbcb5a310..0459d669789 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -50,7 +50,7 @@ typedef struct SpaceOutliner_Runtime {
/**
* Internal C++ object to create and manage the tree for a specific display type (View Layers,
* Scenes, Blender File, etc.). */
- struct TreeView *tree_view;
+ struct TreeDisplay *tree_display;
} SpaceOutliner_Runtime;
typedef enum TreeElementInsertType {