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authorMatt Ebb <matt@mke3.net>2010-04-23 10:33:30 +0400
committerMatt Ebb <matt@mke3.net>2010-04-23 10:33:30 +0400
commit320408ff1212fd8a29d460b6463a15cccee0f4b8 (patch)
tree2891aa13175b7dda20858a27f6601f6af90d71fe /source/blender/editors/space_outliner
parentce9d5c43e265c1976a7eb5f8476453116327eace (diff)
Tweaks to Render Layers panel
'Mask layers' should be visible always, they still work to mask out objects on layers when zmask isn't on (zmask is slightly different.. a bit confusing) Icon tweaks too
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c
index 8d28054fdae..49cd196231e 100644
--- a/source/blender/editors/space_outliner/outliner.c
+++ b/source/blender/editors/space_outliner/outliner.c
@@ -4272,7 +4272,7 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
case TSE_R_LAYER_BASE:
UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
case TSE_R_LAYER:
- UI_icon_draw(x, y, ICON_RENDER_RESULT); break;
+ UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
case TSE_LINKED_LAMP:
UI_icon_draw(x, y, ICON_LAMP_DATA); break;
case TSE_LINKED_MAT: