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authorTon Roosendaal <ton@blender.org>2012-12-19 15:03:59 +0400
committerTon Roosendaal <ton@blender.org>2012-12-19 15:03:59 +0400
commitbc9bbb02db420beb791f508aad6c62dab86a38f9 (patch)
tree0dd7ad3318767e6b2b2e8cc85cb28b13c97b83e0 /source/blender/editors/space_outliner
parenta4cb186df510bc422116ac47828d2d938f906aba (diff)
Outliner "restrict" buttons (visibility, renderable, etc) were drawing in wrong size.
Made them appear blurry.
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 33217e042e5..21801432e9b 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -421,17 +421,17 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSSN);
bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1,
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
&ptr, "hide", -1, 0, 0, -1, -1, NULL);
uiButSetFunc(bt, restrictbutton_view_cb, scene, ob);
bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1,
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
&ptr, "hide_select", -1, 0, 0, -1, -1, NULL);
uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob);
bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1,
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
&ptr, "hide_render", -1, 0, 0, -1, -1, NULL);
uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob);
@@ -445,15 +445,15 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSSN);
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_VIEW);
- bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr);
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT);
- bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+ bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr);
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER);
- bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability");
+ bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Restrict/Allow renderability");
uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr);
uiBlockSetEmboss(block, UI_EMBOSS);
@@ -463,7 +463,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSSN);
bt = uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT - 1,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer");
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, te->directdata, 0, 0, 0, 0, "Render this RenderLayer");
uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
uiBlockSetEmboss(block, UI_EMBOSS);
@@ -476,13 +476,13 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
bt = uiDefIconButBitI(block, ICONTOG, passflag, 0, ICON_CHECKBOX_HLT - 1,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, layflag, 0, 0, 0, 0, "Render this Pass");
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, layflag, 0, 0, 0, 0, "Render this Pass");
uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
layflag++; /* is lay_xor */
if (ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT))
bt = uiDefIconButBitI(block, TOG, passflag, 0, (*layflag & passflag) ? ICON_DOT : ICON_BLANK1,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined");
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined");
uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
uiBlockSetEmboss(block, UI_EMBOSS);
@@ -493,11 +493,11 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSSN);
bt = uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
bt = uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
}
else if (tselem->type == TSE_POSE_CHANNEL) {
@@ -506,11 +506,11 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSSN);
bt = uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_bone_cb, NULL, bone);
bt = uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
}
else if (tselem->type == TSE_EBONE) {
@@ -518,11 +518,11 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSSN);
bt = uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, ebone);
bt = uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
- (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+ (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, NULL);
}
}