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author | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
commit | ca50a1f762703d477ee84cf494dec601fd540299 (patch) | |
tree | fbd86a77e77015d7cc6becc1255a63e436a45b2a /source/blender/editors/space_sequencer/sequencer_scopes.c | |
parent | d35969a74ff7a71fc0ca233ae65a2f1c47eb9a25 (diff) | |
parent | e82c5c660778b3805f50f3f2901923692c17db2a (diff) |
Merge branch 'master' into geometry-nodes-unnamed-attributesgeometry-nodes-unnamed-attributes
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_scopes.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_scopes.c | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_scopes.c b/source/blender/editors/space_sequencer/sequencer_scopes.c index 16768e09cb8..5d857f62b47 100644 --- a/source/blender/editors/space_sequencer/sequencer_scopes.c +++ b/source/blender/editors/space_sequencer/sequencer_scopes.c @@ -32,8 +32,8 @@ #include "sequencer_intern.h" -/* XXX, why is this function better than BLI_math version? - * only difference is it does some normalize after, need to double check on this - campbell */ +/* XXX(campbell): why is this function better than BLI_math version? + * only difference is it does some normalize after, need to double check on this. */ static void rgb_to_yuv_normalized(const float rgb[3], float yuv[3]) { yuv[0] = 0.299f * rgb[0] + 0.587f * rgb[1] + 0.114f * rgb[2]; @@ -624,8 +624,6 @@ static void vectorscope_put_cross(uchar r, uchar g, uchar b, char *tgt, int w, i { float rgb[3], yuv[3]; char *p; - int x = 0; - int y = 0; rgb[0] = (float)r / 255.0f; rgb[1] = (float)g / 255.0f; @@ -638,8 +636,8 @@ static void vectorscope_put_cross(uchar r, uchar g, uchar b, char *tgt, int w, i r = 255; } - for (y = -size; y <= size; y++) { - for (x = -size; x <= size; x++) { + for (int y = -size; y <= size; y++) { + for (int x = -size; x <= size; x++) { char *q = p + 4 * (y * w + x); q[0] = r; q[1] = g; |