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authorJulian Eisel <eiseljulian@gmail.com>2015-08-02 01:10:52 +0300
committerJulian Eisel <eiseljulian@gmail.com>2015-08-02 01:10:52 +0300
commit3b4a8f1cfa7339f3db9ddd4a7974b8cc30d7ff0b (patch)
tree0c31a82c67b8ac34efa1f23ee66ff51a3e0db453 /source/blender/editors/space_sequencer
parent2ec0d53034aff2725d09a911577bbc013b6c06e8 (diff)
Fix VSE showing FPS during scrubbing
Was intended to be disabled in rBa3b86611a8182, but disabled 3D View FPS drawing instead of VSE drawing. Triple checked but 3D View doesn't draw FPS now, so everything seems fine now. Note: To recreate this you had to play animation once before scrubbing.
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 9b6c61c7af0..5b3061bd513 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -587,7 +587,7 @@ static void sequencer_preview_area_draw(const bContext *C, ARegion *ar)
draw_image_seq(C, scene, ar, sseq, scene->r.cfra, over_cfra - scene->r.cfra, true, false);
}
- if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_playing(wm)) {
+ if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_no_scrub(wm)) {
rcti rect;
ED_region_visible_rect(ar, &rect);
ED_scene_draw_fps(scene, &rect);