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authorTon Roosendaal <ton@blender.org>2009-01-05 22:32:04 +0300
committerTon Roosendaal <ton@blender.org>2009-01-05 22:32:04 +0300
commit833cc9c0c8e78d94f669cf238be0cc6582ce1219 (patch)
tree2ab4a4507a27c9f2eac8f0bc12fa761502bdbfa4 /source/blender/editors/space_view3d/drawarmature.c
parent3aae2de7734e13c8e98e7dc85483d1ba8c461f50 (diff)
2.5
- Armature editmode back - Armature pose and editmode selecting with mouse back - Posemode only works with 3d window header now.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 5cd7461e7ad..6f341c6a6fe 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1414,7 +1414,7 @@ static void draw_pose_dofs(Object *ob)
if (bone->flag & BONE_SELECTED) {
if (bone->layer & arm->layer) {
if (pchan->ikflag & (BONE_IK_XLIMIT|BONE_IK_ZLIMIT)) {
- if (pose_channel_in_IK_chain(ob, pchan)) {
+ if (ED_pose_channel_in_IK_chain(ob, pchan)) {
float corner[4][3], posetrans[3], mat[4][4];
float phi=0.0f, theta=0.0f, scale;
int a, i;