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authorDalai Felinto <dfelinto@gmail.com>2017-03-02 17:52:27 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-03-02 19:09:24 +0300
commit209021a7031f830e8fd490f9f9698cfabc8db729 (patch)
tree6841a063932d95150bf564e182e7d5ff88e42101 /source/blender/editors/space_view3d/drawarmature.c
parent083bc48816d0962d593c0a2d28b068dd24a706f8 (diff)
Remove all instances of OBACT from drawobject.c and related changes
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index bec94fd2cb8..752a2a6423c 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1631,7 +1631,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
}
}
-static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob,
+static void draw_custom_bone(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
const short dt, int armflag, int boneflag, unsigned int id, float length)
{
if (ob == NULL) return;
@@ -1647,7 +1647,7 @@ static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obje
GPU_select_load_id((GLuint) id | BONESEL_BONE);
}
- draw_object_instance(scene, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
+ draw_object_instance(scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
}
@@ -1944,7 +1944,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base,
+static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
const short dt, const unsigned char ob_wire_col[4],
const bool do_const_color, const bool is_outline)
{
@@ -2071,7 +2071,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *
glDisable(GL_CULL_FACE);
}
- draw_custom_bone(scene, v3d, rv3d, pchan->custom,
+ draw_custom_bone(scene, sl, v3d, rv3d, pchan->custom,
OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
}
}
@@ -2162,7 +2162,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *
if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
- draw_custom_bone(scene, v3d, rv3d, pchan->custom,
+ draw_custom_bone(scene, sl, v3d, rv3d, pchan->custom,
OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
glPopMatrix();
@@ -2665,7 +2665,7 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
/* draw ghosts that occur within a frame range
* note: object should be in posemode
*/
-static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base)
+static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2710,7 +2710,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, BaseL
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, col, true, false);
+ draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2732,7 +2732,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, BaseL
/* draw ghosts on keyframes in action within range
* - object should be in posemode
*/
-static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base)
+static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, BaseLegacy *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2791,7 +2791,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, BaseLe
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, col, true, false);
+ draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2814,7 +2814,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, BaseLe
/* draw ghosts around current frame
* - object is supposed to be armature in posemode
*/
-static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base)
+static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2869,7 +2869,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, col, true, false);
+ draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
@@ -2884,7 +2884,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, col, true, false);
+ draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
}
@@ -2969,14 +2969,14 @@ bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base
}
else if (ob->mode & OB_MODE_POSE) {
if (arm->ghosttype == ARM_GHOST_RANGE) {
- draw_ghost_poses_range(scene, v3d, ar, base);
+ draw_ghost_poses_range(scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_KEYS) {
- draw_ghost_poses_keys(scene, v3d, ar, base);
+ draw_ghost_poses_keys(scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_CUR) {
if (arm->ghostep)
- draw_ghost_poses(scene, v3d, ar, base);
+ draw_ghost_poses(scene, sl, v3d, ar, base);
}
if ((dflag & DRAW_SCENESET) == 0) {
if (ob == OBACT_NEW)
@@ -2989,7 +2989,7 @@ bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base
}
}
}
- draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
+ draw_pose_bones(scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
}
else {