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authorCampbell Barton <ideasman42@gmail.com>2009-11-18 14:40:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-18 14:40:55 +0300
commit67c295da9c471d5529398288f4b3ddc09a28b810 (patch)
treeca776357951967c5f50f4e263d1f1674a14ddd49 /source/blender/editors/space_view3d/drawarmature.c
parent95229aa6f513e8346578836bc384bccd14b8c472 (diff)
rename pose_channels to bones
was: object.pose.pose_channels["Bone"] now: object.pose.bones["Bone"]
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 08629a9a2f7..d8c2fb9d43e 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1560,7 +1560,7 @@ static void bone_matrix_translate_y(float mat[][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_channels(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt)
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt)
{
RegionView3D *rv3d= ar->regiondata;
Object *ob= base->object;
@@ -2380,7 +2380,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2459,7 +2459,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2529,7 +2529,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
}
}
@@ -2544,7 +2544,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
}
}
}
@@ -2627,7 +2627,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in
}
}
}
- draw_pose_channels(scene, v3d, ar, base, dt);
+ draw_pose_bones(scene, v3d, ar, base, dt);
arm->flag &= ~ARM_POSEMODE;
if(ob->mode & OB_MODE_POSE)