Age | Commit message (Expand) | Author |
2011-08-30 | * Merge trunk up to r39790.soc-2011-pepper | Joerg Mueller |
2011-08-27 | - fix for BL_Shader::SetUniform() missing out the last part of the matrix. | Campbell Barton |
2011-07-24 | == RNA Property Updates get called by Animation System now == | Joshua Leung |
2011-07-06 | Bugfix [#27825] Pose Mode Armatures different fill colors | Joshua Leung |
2011-07-05 | Merging from trunk up to r38119. | Joerg Mueller |
2011-07-05 | Fix #27810: bones drawn blue in 2.49 file, was still checking stride bone | Brecht Van Lommel |
2011-06-21 | Merge with trunk r37677 | Joerg Mueller |
2011-06-17 | fix for drawing bones names twice in object with viewport 'Outline' option en... | Campbell Barton |
2011-05-26 | New experimental drawtype for armatures: "Wire" | Joshua Leung |
2011-05-04 | pass colors to glColor as vectors where possible. | Campbell Barton |
2011-04-28 | Bugfix [#27194] Difficulty selecting bones with boneshapes enabled and | Joshua Leung |
2011-04-28 | Mwahahahaha! I think I've found the cause of that awful purple/pink | Joshua Leung |
2011-03-27 | object/paint/misc-files: floats were being implicitly promoted to doubles, ad... | Campbell Barton |
2011-03-23 | fix [#26456] weightpaint mode with armature modifier, armature mode | Campbell Barton |
2011-03-02 | Tsk! glGetFloatv() gives alpha too for GL_CURRENT_COLOR, so a four long vecto... | Janne Karhu |
2011-02-27 | doxygen: blender/editors tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2011-01-13 | remove/comment unused vars | Campbell Barton |
2011-01-12 | remove redundant assignments & unused vars. | Campbell Barton |
2011-01-07 | remove references to BKE_utildefines where its not needed. | Campbell Barton |
2011-01-07 | split BKE_utildefines.h, now it only has blender specific defines like GS() M... | Campbell Barton |
2010-12-20 | fix [#25283] Edge length display difficult to read | Campbell Barton |
2010-12-14 | [#25211] Impossible to select an armature with shapes | Campbell Barton |
2010-12-12 | Bugfix #25179 | Ton Roosendaal |
2010-12-08 | Changed armature active bone so it is separate from selection this is consist... | Campbell Barton |
2010-12-03 | - added GCC warning -Wstrict-prototypes | Campbell Barton |
2010-11-15 | Bugfix (IRC report) | Ton Roosendaal |
2010-11-03 | fix [#24499] Consistency Issue with LassoSelect/ExtendOption | Campbell Barton |
2010-10-19 | bugfix [#24314] Motion path (ghosting/onioning) numbers are displayed with of... | Campbell Barton |
2010-10-14 | remove unused args in draw*.c and some in view*.c, tag some as UNUSED(). | Campbell Barton |
2010-10-14 | bugfix [#22161] Drawing of custom shapes in bones | Campbell Barton |
2010-09-16 | bugfix [#23841] Bone envelope draws funky | Campbell Barton |
2010-09-15 | bugfix [#23830] Border selecting bones in editmode bug | Campbell Barton |
2010-08-16 | - remove unused includes IMB_*, BIF_* & MEM_* | Campbell Barton |
2010-08-08 | remove unused includes from editors/space_* | Campbell Barton |
2010-08-04 | include cleanup, no functional changes | Campbell Barton |
2010-07-28 | Fix [#22197] empty XYZ text size changing according to distance from origin | Matt Ebb |
2010-04-21 | replace add_v3_v3v3() --> add_v3_v3() where possible | Campbell Barton |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-04-02 | Fix [#21852] Empty Objects slow down performance | Matt Ebb |
2010-03-23 | more lint includes | Campbell Barton |
2010-03-22 | spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) | Campbell Barton |
2010-03-16 | draw option to only display what is rendered, used for sequencer, opengl draw... | Brecht Van Lommel |
2010-02-19 | fix for empty xyz axis text drawing ontop of everything. | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-07 | Fixed display of IK DOF limits for bones. The old rotations were using M_PI/3... | Joshua Leung |
2010-02-06 | Bugfix #20971: IK Joints Inexplicably Stiff In Recent Blender 2.5 Builds | Joshua Leung |
2010-02-05 | Armature Drawing - Active Bone: | Joshua Leung |
2010-02-01 | Fix #20891: opengl animation render could mess up the view. | Brecht Van Lommel |
2010-01-26 | am learning bad spelling from blender. grr | Campbell Barton |