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authorCampbell Barton <ideasman42@gmail.com>2011-09-25 08:55:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-25 08:55:04 +0400
commit2d5dd02db86813fcf984dbb9d2a90c8bf2ee5f24 (patch)
tree7134bda7869ecf586a55671069c36908d355f873 /source/blender/editors/space_view3d/drawarmature.c
parente3c9986b7c229c35133d2b887b596320dcf81f36 (diff)
correction to armature drawing code, was implicitly casting the bone flag to a short when it contains flags in the int range.
also was converting pose bone constflag to an int which is harmless but may as well not to it.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index fc35ab93f70..210d6d344cd 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -146,7 +146,7 @@ static void cp_shade_color3ub (unsigned char cp[3], const int offset)
}
/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
-static short set_pchan_glColor (short colCode, int boneflag, int constflag)
+static short set_pchan_glColor (short colCode, int boneflag, short constflag)
{
switch (colCode) {
case PCHAN_COLOR_NORMAL:
@@ -752,7 +752,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel
/* smat, imat = mat & imat to draw screenaligned */
-static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
{
float head, tail /*, length*/;
float *headvec, *tailvec, dirvec[3];
@@ -861,7 +861,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
}
/* does wire only for outline selecting */
-static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_sphere_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
{
GLUquadricObj *qobj;
float head, tail, length;
@@ -991,7 +991,7 @@ static GLubyte bm_dot5[]= {0x0, 0x0, 0x10, 0x38, 0x7c, 0x38, 0x10, 0x0};
static GLubyte bm_dot7[]= {0x0, 0x38, 0x7C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38};
-static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
{
float length;
@@ -1125,7 +1125,7 @@ static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float l
}
}
-static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_b_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
{
float xwidth, length, zwidth;
@@ -1238,7 +1238,7 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len
}
}
-static void draw_wire_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
{
Mat4 *bbones = NULL;
int segments = 0;
@@ -1288,7 +1288,7 @@ static void draw_wire_bone(int dt, int armflag, int boneflag, int constflag, uns
draw_wire_bone_segments(pchan, bbones, length, segments);
}
-static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, float length)
+static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, float length)
{
/* Draw a 3d octahedral bone, we use normalized space based on length,
@@ -1659,7 +1659,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
float smat[4][4], imat[4][4], bmat[4][4];
int index= -1;
short do_dashed= 3, draw_wire= 0;
- short flag, constflag;
+ int flag;
/* being set below */
arm->layer_used= 0;
@@ -1880,6 +1880,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
((G.f & G_PICKSEL)==0 || (bone->flag & BONE_UNSELECTABLE)==0) )
{
if (bone->layer & arm->layer) {
+ const short constflag= pchan->constflag;
if ((do_dashed & 1) && (pchan->parent)) {
/* Draw a line from our root to the parent's tip
* - only if V3D_HIDE_HELPLINES is enabled...
@@ -1901,16 +1902,16 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
* - only if temporary chain (i.e. "autoik")
*/
if (arm->flag & ARM_POSEMODE) {
- if (pchan->constflag & PCHAN_HAS_IK) {
+ if (constflag & PCHAN_HAS_IK) {
if (bone->flag & BONE_SELECTED) {
- if (pchan->constflag & PCHAN_HAS_TARGET) glColor3ub(200, 120, 0);
+ if (constflag & PCHAN_HAS_TARGET) glColor3ub(200, 120, 0);
else glColor3ub(200, 200, 50); // add theme!
glLoadName(index & 0xFFFF);
pchan_draw_IK_root_lines(pchan, !(do_dashed & 2));
}
}
- else if (pchan->constflag & PCHAN_HAS_SPLINEIK) {
+ else if (constflag & PCHAN_HAS_SPLINEIK) {
if (bone->flag & BONE_SELECTED) {
glColor3ub(150, 200, 50); // add theme!
@@ -1935,7 +1936,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
flag |= BONE_DRAW_ACTIVE;
/* extra draw service for pose mode */
- constflag= pchan->constflag;
/* set color-set to use */
set_pchan_colorset(ob, pchan);