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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-07-05 13:35:38 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-07-05 13:35:38 +0400
commit962c1606fc913c88c4d20c8318126ef9e2315b75 (patch)
tree2515df1c4aed4af730c32e50455481678595c47f /source/blender/editors/space_view3d/drawarmature.c
parent3d5ae95986268f693a0d3c98f875eb0c12b96be8 (diff)
Fix #27810: bones drawn blue in 2.49 file, was still checking stride bone
flag for drawing even though that feature is no longer in 2.5.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 02a7ea890f5..ad621257602 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -197,8 +197,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
case PCHAN_COLOR_CONSTS:
{
if ( (bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS) ) {
- if (constflag & PCHAN_HAS_STRIDE) glColor4ub(0, 0, 200, 80);
- else if (constflag & PCHAN_HAS_TARGET) glColor4ub(255, 150, 0, 80);
+ if (constflag & PCHAN_HAS_TARGET) glColor4ub(255, 150, 0, 80);
else if (constflag & PCHAN_HAS_IK) glColor4ub(255, 255, 0, 80);
else if (constflag & PCHAN_HAS_SPLINEIK) glColor4ub(200, 255, 0, 80);
else if (constflag & PCHAN_HAS_CONST) glColor4ub(0, 255, 120, 80);
@@ -269,8 +268,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
{
/* inner part in background color or constraint */
if ( (constflag) && ((bcolor==NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) ) {
- if (constflag & PCHAN_HAS_STRIDE) glColor3ub(0, 0, 200);
- else if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0);
+ if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0);
else if (constflag & PCHAN_HAS_IK) glColor3ub(255, 255, 0);
else if (constflag & PCHAN_HAS_SPLINEIK) glColor3ub(200, 255, 0);
else if (constflag & PCHAN_HAS_CONST) glColor3ub(0, 255, 120);
@@ -1865,9 +1863,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
constflag= pchan->constflag;
if (pchan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE))
constflag |= PCHAN_HAS_ACTION;
- if (pchan->flag & POSE_STRIDE)
- constflag |= PCHAN_HAS_STRIDE;
-
+
/* set color-set to use */
set_pchan_colorset(ob, pchan);