diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 20:31:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 20:31:46 +0400 |
commit | a2c182e9233333fc3b8ff40d352113ec95e7e30c (patch) | |
tree | 37a9e08f4e6c4bf794aa0c8c15af875299db4a1b /source/blender/editors/space_view3d/drawmesh.c | |
parent | 86cec98f9e1523ed41b67ef998174289dbae9b83 (diff) |
style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide).
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index e368d8c10b7..f41846f3378 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -835,9 +835,9 @@ typedef struct TexMatCallback { static void tex_mat_set_material_cb(void *UNUSED(userData), int mat_nr, void *attribs) { /* all we have to do here is simply enable the GLSL material, but note - that the GLSL code will give different result depending on the drawtype, - in texture draw mode it will output the active texture node, in material - draw mode it will show the full material. */ + * that the GLSL code will give different result depending on the drawtype, + * in texture draw mode it will output the active texture node, in material + * draw mode it will show the full material. */ GPU_enable_material(mat_nr, attribs); } |