diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-04-17 13:33:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-04-17 14:03:39 +0400 |
commit | 1c0b6c4f30d2e7e2c32f4b6165c52d18572ce8ab (patch) | |
tree | 55ad8559994ae1ebe00d36932d83f7d085d24294 /source/blender/editors/space_view3d/drawobject.c | |
parent | ef365aaa37e6dc8b52324a2ebd35e27e364d5318 (diff) |
Code cleanup: use bools for DM
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 02fad5d788b..f4a14729d8b 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -3562,7 +3562,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D GPUVertexAttribs gattribs; float planes[4][4]; float (*fpl)[4] = NULL; - int fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING); + const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING); if (ob->sculpt->partial_redraw) { if (ar->do_draw & RGN_DRAW_PARTIAL) { @@ -3660,7 +3660,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D if (ob->sculpt && (p = BKE_paint_get_active(scene))) { float planes[4][4]; float (*fpl)[4] = NULL; - int fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING); + const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING); if (ob->sculpt->partial_redraw) { if (ar->do_draw & RGN_DRAW_PARTIAL) { @@ -3728,7 +3728,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */ } - dm->drawEdges(dm, (dt == OB_WIRE || totface == 0), (ob->dtx & OB_DRAW_ALL_EDGES)); + dm->drawEdges(dm, (dt == OB_WIRE || totface == 0), (ob->dtx & OB_DRAW_ALL_EDGES) != 0); if (dt != OB_WIRE && (draw_wire == OBDRAW_WIRE_ON_DEPTH)) { glDepthMask(1); |