diff options
author | IRIE Shinsuke <irieshinsuke@yahoo.co.jp> | 2014-02-12 00:41:09 +0400 |
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committer | IRIE Shinsuke <irieshinsuke@yahoo.co.jp> | 2014-02-12 00:46:26 +0400 |
commit | 38e58612efbd79807ffc030ed6093e6110b2fd5a (patch) | |
tree | f13f0f7594a6ebf7e5d7c8f309caad81b52158db /source/blender/editors/space_view3d/drawobject.c | |
parent | 78f23ce9fc9ea1fe4ce6d7a12e168fe07cd313de (diff) |
Revert own previous commit rBe2f9afbaabbd.
The "Cast Shadows" worked as expected, but it can cause problem in some cases.
For example, when using strand render, we need disabling only buffer shadows,
but the previous changes made that impossible. "Cast Shadows" should be added
as a newly created option.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 0a387af7e7e..8a4714eeded 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -3620,7 +3620,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3 if (v3d->flag2 & V3D_RENDER_SHADOW) { for (i = 0; i < ob->totcol; ++i) { Material *ma = give_current_material(ob, i); - if (ma && !(ma->mode & MA_CASTSHADOW)) { + if (ma && !(ma->mode & MA_SHADBUF)) { return true; } } |