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author | Campbell Barton <ideasman42@gmail.com> | 2014-03-20 04:44:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-03-20 04:44:48 +0400 |
commit | 50309fcbe8797e6e27474181c06e446b9d1039c9 (patch) | |
tree | f05d5ccc481893072be44d1b4776006dce33f0b6 /source/blender/editors/space_view3d/drawobject.c | |
parent | 284a3521203a27054dc80df8aefdedcf28dc3ecb (diff) |
Vertex Paint: inverted line drawing, white lines were often hard to see
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 47ec3d86edc..30d8d50a3b5 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -3176,7 +3176,7 @@ static void draw_em_fancy(Scene *scene, ARegion *ar, View3D *v3d, else { glEnable(GL_DEPTH_TEST); draw_mesh_paint_weight_faces(finalDM, false, draw_em_fancy__setFaceOpts, me->edit_btmesh); - draw_mesh_paint_weight_edges(rv3d, finalDM, true, draw_dm_edges__setDrawOptions, me->edit_btmesh->bm); + draw_mesh_paint_weight_edges(rv3d, finalDM, true, false, draw_dm_edges__setDrawOptions, me->edit_btmesh->bm); glDisable(GL_DEPTH_TEST); } } |