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author | Campbell Barton <ideasman42@gmail.com> | 2014-04-29 20:12:11 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-04-29 20:12:11 +0400 |
commit | d30988bbf14e8f418f429798e7097a96e3a7e8b9 (patch) | |
tree | 507072282172226d52f2150c6259a073524c8105 /source/blender/editors/space_view3d/drawobject.c | |
parent | fc591600744774ea5e94ee3a640324fec27eafba (diff) |
Code cleanup: avoid sin/cos calls when drawing sun lamp
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 6e8e1ffe114..86383baabfa 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1218,7 +1218,7 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, short axis; /* setup a 45 degree rotation matrix */ - axis_angle_normalized_to_mat3(mat, imat[2], (float)M_PI / 4.0f); + axis_angle_normalized_to_mat3_ex(mat, imat[2], M_SQRT1_2, M_SQRT1_2); /* vectors */ mul_v3_v3fl(v1, imat[0], circrad * 1.2f); |