diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-01 22:18:03 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-01 22:18:03 +0300 |
commit | 81243af0577c95e20308971775bb129ac848ccd8 (patch) | |
tree | 03ab7aa817089a78ad159284d416d33a1b92194c /source/blender/editors/space_view3d/drawobject.c | |
parent | d130a1ec28f6b9e9bde8e9391896642aff6c0be8 (diff) |
2.5
- View3D backbuffer select is back ("occlusion select").
It doesn't use the old 'afterqueue' yet, which ensured backbuffers
to draw immediate after swapbuffers. Will with that.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 04fb9a65cef..70435e54e9d 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -5363,7 +5363,7 @@ static void bbs_mesh_solid(Object *ob) dm->release(dm); } -void draw_object_backbufsel(Scene *scene, View3D *v3d, EditMesh *em, Object *ob) +void draw_object_backbufsel(Scene *scene, View3D *v3d, Object *ob) { wmMultMatrix(ob->obmat); @@ -5374,6 +5374,8 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, EditMesh *em, Object *ob) switch( ob->type) { case OB_MESH: if(ob==G.obedit) { + Mesh *me= ob->data; + EditMesh *em= me->edit_mesh; DerivedMesh *dm = editmesh_get_derived_cage(em, CD_MASK_BAREMESH); EM_init_index_arrays(em, 1, 1, 1); |