diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-12-09 18:24:55 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-12-09 18:24:55 +0300 |
commit | 6639ba6b867581ece49423f2c92651727fd4552f (patch) | |
tree | 7409467d03f9bb9cbae22003cd55a7c7edcb814d /source/blender/editors/space_view3d/drawobject.c | |
parent | 8df3e7b54c52273b8698f2352b53ce1f79fe4b87 (diff) | |
parent | daf043b3fea6e8c8c3430d0055a8e3a721a0770a (diff) |
Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 40 |
1 files changed, 22 insertions, 18 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 0d4606c7e7b..edb91f2b0c9 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -3024,7 +3024,7 @@ static int drawDispListwire(ListBase *dlbase) if(dlbase==NULL) return 1; - glDisableClientState(GL_NORMAL_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); for(dl= dlbase->first; dl; dl= dl->next) { @@ -3101,7 +3101,7 @@ static int drawDispListwire(ListBase *dlbase) } } - glEnableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); return 0; @@ -3120,6 +3120,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl) glGetFloatv(GL_CURRENT_COLOR, curcol); glEnable(GL_LIGHTING); + glEnableClientState(GL_VERTEX_ARRAY); if(ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW); else glFrontFace(GL_CCW); @@ -3178,10 +3179,12 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl) if(dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH); else glShadeModel(GL_FLAT); - + + glEnableClientState(GL_NORMAL_ARRAY); glVertexPointer(3, GL_FLOAT, 0, dl->verts); glNormalPointer(GL_FLOAT, 0, dl->nors); glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index); + glDisableClientState(GL_NORMAL_ARRAY); } break; @@ -3191,32 +3194,35 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl) glVertexPointer(3, GL_FLOAT, 0, dl->verts); /* voor polys only one normal needed */ - if(index3_nors_incr==0) { - glDisableClientState(GL_NORMAL_ARRAY); - glNormal3fv(ndata); + if(index3_nors_incr) { + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(GL_FLOAT, 0, dl->nors); } else - glNormalPointer(GL_FLOAT, 0, dl->nors); + glNormal3fv(ndata); glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index); - if(index3_nors_incr==0) - glEnableClientState(GL_NORMAL_ARRAY); + if(index3_nors_incr) + glDisableClientState(GL_NORMAL_ARRAY); break; case DL_INDEX4: GPU_enable_material(dl->col+1, (glsl)? &gattribs: NULL); + glEnableClientState(GL_NORMAL_ARRAY); glVertexPointer(3, GL_FLOAT, 0, dl->verts); glNormalPointer(GL_FLOAT, 0, dl->nors); glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index); + glDisableClientState(GL_NORMAL_ARRAY); break; } dl= dl->next; } + glDisableClientState(GL_VERTEX_ARRAY); glShadeModel(GL_FLAT); glDisable(GL_LIGHTING); glFrontFace(GL_CCW); @@ -3230,7 +3236,7 @@ static void drawDispListshaded(ListBase *lb, Object *ob) if(lb==NULL) return; glShadeModel(GL_SMOOTH); - glDisableClientState(GL_NORMAL_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); dl= lb->first; @@ -3269,7 +3275,7 @@ static void drawDispListshaded(ListBase *lb, Object *ob) } glShadeModel(GL_FLAT); - glEnableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } @@ -4010,14 +4016,12 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv /* 6. */ glGetIntegerv(GL_POLYGON_MODE, polygonmode); - glDisableClientState(GL_NORMAL_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); if(draw_as==PART_DRAW_PATH){ ParticleCacheKey **cache, *path; float *cd2=0,*cdata2=0; - glEnableClientState(GL_VERTEX_ARRAY); - /* setup gl flags */ if(ob_dt > OB_WIRE) { glEnableClientState(GL_NORMAL_ARRAY); @@ -4145,7 +4149,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv glDisableClientState(GL_COLOR_ARRAY); cpack(0xC0C0C0); - glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, pdd->vedata); glDrawArrays(GL_LINES, 0, 2*totve); @@ -4158,7 +4161,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv glDisable(GL_LIGHTING); glDisableClientState(GL_COLOR_ARRAY); - glEnableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); if(states) MEM_freeN(states); @@ -4223,7 +4227,6 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj } glEnableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnable(GL_COLOR_MATERIAL); @@ -4333,7 +4336,8 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj glDisable(GL_LIGHTING); glDisable(GL_COLOR_MATERIAL); glDisableClientState(GL_COLOR_ARRAY); - glEnableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); glEnable(GL_DEPTH_TEST); glLineWidth(1.0f); |