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authorCampbell Barton <ideasman42@gmail.com>2010-09-28 08:25:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-28 08:25:16 +0400
commit690397efb2ab7b18de88a299cb3d08b8646caa25 (patch)
treef2e915a974724c9c892a62eb8f627547bbfa0f9e /source/blender/editors/space_view3d/drawobject.c
parentd0da06e5c0c231141b7601e93de9d21270023086 (diff)
bugfix [#23908] Irratic manipulator scale at far out distances
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 44fa0c7b181..d636a544e5b 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -523,12 +523,11 @@ void drawcircball(int mode, float *cent, float rad, float tmat[][4])
}
/* circle for object centers, special_color is for library or ob users */
-static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, float *vec, int selstate, int special_color)
+static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, float *co, int selstate, int special_color)
{
- float size;
-
- size= rv3d->persmat[0][3]*vec[0]+ rv3d->persmat[1][3]*vec[1]+ rv3d->persmat[2][3]*vec[2]+ rv3d->persmat[3][3];
- size*= rv3d->pixsize*((float)U.obcenter_dia*0.5f);
+ float vec[3]= {rv3d->persmat[0][3], rv3d->persmat[1][3], rv3d->persmat[2][3]};
+ float size= rv3d->pixsize*((float)U.obcenter_dia*0.5f);
+ size *= dot_v3v3(vec, co) + rv3d->persmat[3][3];
/* using gldepthfunc guarantees that it does write z values, but not checks for it, so centers remain visible independt order of drawing */
if(v3d->zbuf) glDepthFunc(GL_ALWAYS);
@@ -544,10 +543,10 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, float *vec, int se
else if (selstate == SELECT) UI_ThemeColorShadeAlpha(TH_SELECT, 0, -80);
else if (selstate == DESELECT) UI_ThemeColorShadeAlpha(TH_TRANSFORM, 0, -80);
}
- drawcircball(GL_POLYGON, vec, size, rv3d->viewinv);
+ drawcircball(GL_POLYGON, co, size, rv3d->viewinv);
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -30);
- drawcircball(GL_LINE_LOOP, vec, size, rv3d->viewinv);
+ drawcircball(GL_LINE_LOOP, co, size, rv3d->viewinv);
glDisable(GL_BLEND);
if(v3d->zbuf) glDepthFunc(GL_LEQUAL);