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authorJoseph Eagar <joeedh@gmail.com>2010-05-04 16:31:24 +0400
committerJoseph Eagar <joeedh@gmail.com>2010-05-04 16:31:24 +0400
commita7cbd5008e830224e73e2e55f89d0783ded422e5 (patch)
tree63f8d80c1db62e0a8f71db6d89de9d95e4b91fa0 /source/blender/editors/space_view3d/drawobject.c
parentcef3e3099a8d808474237e26cf373b3943897cb3 (diff)
merging revisions 28564-28569 from render branch into trunk
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index c484cde42a9..9cfeb04d080 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3828,7 +3828,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
float *cd2=0,*cdata2=0;
/* setup gl flags */
- if(ob_dt > OB_WIRE) {
+ if (1) { //ob_dt > OB_WIRE) {
glEnableClientState(GL_NORMAL_ARRAY);
if(part->draw&PART_DRAW_MAT_COL)
@@ -3838,13 +3838,13 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
- else {
+ /*else {
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
UI_ThemeColor(TH_WIRE);
- }
+ }*/
if(totchild && (part->draw&PART_DRAW_PARENT)==0)
totpart=0;
@@ -3858,7 +3858,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(path->steps > 0) {
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
- if(ob_dt > OB_WIRE) {
+ if(1) { //ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
if(part->draw&PART_DRAW_MAT_COL)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
@@ -3874,7 +3874,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
path=cache[a];
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
- if(ob_dt > OB_WIRE) {
+ if(1) { //ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
if(part->draw&PART_DRAW_MAT_COL)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
@@ -3885,7 +3885,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* restore & clean up */
- if(ob_dt > OB_WIRE) {
+ if(1) { //ob_dt > OB_WIRE) {
if(part->draw&PART_DRAW_MAT_COL)
glDisable(GL_COLOR_ARRAY);
glDisable(GL_COLOR_MATERIAL);