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authorCampbell Barton <ideasman42@gmail.com>2010-08-01 15:00:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-01 15:00:36 +0400
commitd25747ee751096de2e417a7da1316bf5bf81c25a (patch)
tree516d8fe68d3384a222da32a3e72e1d05aa717db8 /source/blender/editors/space_view3d/drawobject.c
parente56913fe3961e9ab34b15e5317d83e9110e20857 (diff)
bugfix's
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console [#23115] Crash when moving armature origin - setting the armature in editmode would leave editdata in some cases. - transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d. - added utility functions for getting curve & mesh bounds. - text3d moving center wasn't working at all. - changed drawobject.c to use BLI_math funcs in more places. - remove some unused code from operator object.origin_set.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c149
1 files changed, 73 insertions, 76 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 9d0c5bcd898..54775affe3f 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -146,7 +146,7 @@ static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int l
return;
}
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmatob, vec4);
@@ -175,7 +175,7 @@ static void view3d_project_short_noclip(ARegion *ar, float *vec, short *adr)
adr[0]= IS_CLIPPED;
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmatob, vec4);
@@ -1146,7 +1146,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* and back to viewspace */
glLoadMatrixf(rv3d->viewmat);
- VECCOPY(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->obmat[3]);
setlinestyle(0);
@@ -3257,7 +3257,7 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
case PART_DRAW_DOT:
{
if(vd) {
- VECCOPY(vd,state->co) pdd->vd+=3;
+ copy_v3_v3(vd,state->co); pdd->vd+=3;
}
if(cd) {
cd[0]=ma_r;
@@ -3282,7 +3282,7 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
cd[14]=cd[17]=1.0;
pdd->cd+=18;
- VECCOPY(vec2,state->co);
+ copy_v3_v3(vec2,state->co);
}
else {
if(cd) {
@@ -3291,47 +3291,47 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b;
pdd->cd+=18;
}
- VECSUB(vec2,state->co,vec);
+ sub_v3_v3v3(vec2, state->co, vec);
}
- VECADD(vec,state->co,vec);
- VECCOPY(pdd->vd,vec); pdd->vd+=3;
- VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+ add_v3_v3(vec, state->co);
+ copy_v3_v3(pdd->vd,vec); pdd->vd+=3;
+ copy_v3_v3(pdd->vd,vec2); pdd->vd+=3;
vec[1]=2.0f*pixsize;
vec[0]=vec[2]=0.0;
mul_qt_v3(state->rot,vec);
if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state->co);
+ copy_v3_v3(vec2,state->co);
}
- else VECSUB(vec2,state->co,vec);
+ else sub_v3_v3v3(vec2, state->co, vec);
- VECADD(vec,state->co,vec);
- VECCOPY(pdd->vd,vec); pdd->vd+=3;
- VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+ add_v3_v3(vec, state->co);
+ copy_v3_v3(pdd->vd,vec); pdd->vd+=3;
+ copy_v3_v3(pdd->vd,vec2); pdd->vd+=3;
vec[2]=2.0f*pixsize;
vec[0]=vec[1]=0.0;
mul_qt_v3(state->rot,vec);
if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state->co);
+ copy_v3_v3(vec2,state->co);
}
- else VECSUB(vec2,state->co,vec);
+ else sub_v3_v3v3(vec2, state->co, vec);
- VECADD(vec,state->co,vec);
+ add_v3_v3(vec, state->co);
- VECCOPY(pdd->vd,vec); pdd->vd+=3;
- VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+ copy_v3_v3(pdd->vd,vec); pdd->vd+=3;
+ copy_v3_v3(pdd->vd,vec2); pdd->vd+=3;
break;
}
case PART_DRAW_LINE:
{
- VECCOPY(vec,state->vel);
+ copy_v3_v3(vec,state->vel);
normalize_v3(vec);
if(draw & PART_DRAW_VEL_LENGTH)
mul_v3_fl(vec,len_v3(state->vel));
- VECADDFAC(pdd->vd,state->co,vec,-draw_line[0]); pdd->vd+=3;
- VECADDFAC(pdd->vd,state->co,vec,draw_line[1]); pdd->vd+=3;
+ madd_v3_v3v3fl(pdd->vd, state->co, vec, -draw_line[0]); pdd->vd+=3;
+ madd_v3_v3v3fl(pdd->vd, state->co, vec, draw_line[1]); pdd->vd+=3;
if(cd) {
cd[0]=cd[3]=ma_r;
cd[1]=cd[4]=ma_g;
@@ -3358,27 +3358,27 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
}
- VECCOPY(bb->vec, state->co);
- VECCOPY(bb->vel, state->vel);
+ copy_v3_v3(bb->vec, state->co);
+ copy_v3_v3(bb->vel, state->vel);
psys_make_billboard(bb, xvec, yvec, zvec, bb_center);
- VECADD(pdd->vd,bb_center,xvec);
- VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+ add_v3_v3v3(pdd->vd, bb_center, xvec);
+ add_v3_v3(pdd->vd, yvec); pdd->vd+=3;
- VECSUB(pdd->vd,bb_center,xvec);
- VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+ sub_v3_v3v3(pdd->vd, bb_center, vec);
+ add_v3_v3(pdd->vd, yvec); pdd->vd+=3;
- VECSUB(pdd->vd,bb_center,xvec);
- VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+ sub_v3_v3v3(pdd->vd, bb_center, xvec);
+ sub_v3_v3v3(pdd->vd, pdd->vd,yvec); pdd->vd+=3;
- VECADD(pdd->vd,bb_center,xvec);
- VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+ add_v3_v3v3(pdd->vd, bb_center, xvec);
+ sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd+=3;
- VECCOPY(pdd->nd, zvec); pdd->nd+=3;
- VECCOPY(pdd->nd, zvec); pdd->nd+=3;
- VECCOPY(pdd->nd, zvec); pdd->nd+=3;
- VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd+=3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd+=3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd+=3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd+=3;
break;
}
}
@@ -3787,11 +3787,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* additional things to draw for each particle */
/* (velocity, size and number) */
if((part->draw & PART_DRAW_VEL) && pdd->vedata){
- VECCOPY(pdd->ved,state.co);
- pdd->ved+=3;
- VECCOPY(vel,state.vel);
- mul_v3_fl(vel,timestep);
- VECADD(pdd->ved,state.co,vel);
+ copy_v3_v3(pdd->ved,state.co);
+ pdd->ved += 3;
+ mul_v3_v3fl(vel, state.vel, timestep);
+ add_v3_v3v3(pdd->ved, state.co, vel);
pdd->ved+=3;
totve++;
@@ -4069,7 +4068,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj
if(timed) {
for(k=0, pcol=pathcol, pkey=path; k<steps; k++, pkey++, pcol+=4){
- VECCOPY(pcol, pkey->col);
+ copy_v3_v3(pcol, pkey->col);
pcol[3] = 1.0f - fabs((float)CFRA - pkey->time)/(float)pset->fade_frames;
}
@@ -4107,15 +4106,15 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj
for(k=0, key=point->keys; k<point->totkey; k++, key++){
if(pd) {
- VECCOPY(pd, key->co);
+ copy_v3_v3(pd, key->co);
pd += 3;
}
if(key->flag&PEK_SELECT){
- VECCOPY(cd,sel_col);
+ copy_v3_v3(cd,sel_col);
}
else{
- VECCOPY(cd,nosel_col);
+ copy_v3_v3(cd,nosel_col);
}
if(timed)
@@ -4189,12 +4188,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] = root[2] = 0.0f;
root[0] = -drw_size;
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
tip[1] = tip[2] = 0.0f;
tip[0] = drw_size;
mul_m3_v3(tr,tip);
- VECADD(tip,tip,com);
+ add_v3_v3(tip, com);
glVertex3fv(tip);
glEnd();
@@ -4202,7 +4201,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4211,7 +4210,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4220,7 +4219,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] =th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4229,7 +4228,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4240,12 +4239,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = root[2] = 0.0f;
root[1] = -drw_size;
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
tip[0] = tip[2] = 0.0f;
tip[1] = drw_size;
mul_m3_v3(tr,tip);
- VECADD(tip,tip,com);
+ add_v3_v3(tip, com);
glVertex3fv(tip);
glEnd();
@@ -4253,7 +4252,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4262,7 +4261,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4271,7 +4270,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] =th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4280,7 +4279,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4290,12 +4289,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = root[1] = 0.0f;
root[2] = -drw_size;
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
tip[0] = tip[1] = 0.0f;
tip[2] = drw_size;
mul_m3_v3(tr,tip);
- VECADD(tip,tip,com);
+ add_v3_v3(tip, com);
glVertex3fv(tip);
glEnd();
@@ -4303,7 +4302,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[2] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4312,7 +4311,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[2] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4321,7 +4320,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[2] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4330,7 +4329,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[2] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4869,12 +4868,10 @@ static void drawspiral(float *cent, float rad, float tmat[][4], int start)
start *= -1;
}
- VECCOPY(vx, tmat[0]);
- VECCOPY(vy, tmat[1]);
- mul_v3_fl(vx, rad);
- mul_v3_fl(vy, rad);
+ mul_v3_v3fl(vx, tmat[0], rad);
+ mul_v3_v3fl(vy, tmat[1], rad);
- VECCOPY(vec, cent);
+ copy_v3_v3(vec, cent);
if (inverse==0) {
for(a=0; a<tot; a++) {
@@ -5147,7 +5144,7 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
- VECCOPY(vec, guidevec1); /* max center */
+ copy_v3_v3(vec, guidevec1); /* max center */
}
}
@@ -5326,13 +5323,13 @@ static void drawtexspace(Object *ob)
}
else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
Curve *cu= ob->data;
- VECCOPY(size, cu->size);
- VECCOPY(loc, cu->loc);
+ copy_v3_v3(size, cu->size);
+ copy_v3_v3(loc, cu->loc);
}
else if(ob->type==OB_MBALL) {
MetaBall *mb= ob->data;
- VECCOPY(size, mb->size);
- VECCOPY(loc, mb->loc);
+ copy_v3_v3(size, mb->size);
+ copy_v3_v3(loc, mb->loc);
}
else return;
@@ -5781,8 +5778,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (cu->linewidth != 0.0) {
cpack(0xff44ff);
UI_ThemeColor(TH_WIRE);
- VECCOPY(vec1, ob->orig);
- VECCOPY(vec2, ob->orig);
+ copy_v3_v3(vec1, ob->orig);
+ copy_v3_v3(vec2, ob->orig);
vec1[0] += cu->linewidth;
vec2[0] += cu->linewidth;
vec1[1] += cu->linedist * cu->fsize;
@@ -6071,7 +6068,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(density[index] > FLT_EPSILON)
{
float color[3];
- VECCOPY(tmp, smd->domain->p0);
+ copy_v3_v3(tmp, smd->domain->p0);
tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;