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authorDaniel Salazar <zanqdo@gmail.com>2010-02-11 06:37:51 +0300
committerDaniel Salazar <zanqdo@gmail.com>2010-02-11 06:37:51 +0300
commitd65101629dacb5f6760304bea70285826075ae55 (patch)
treeec358235700e6b84582878a6ccfbbd4a90baaf9b /source/blender/editors/space_view3d/drawobject.c
parent15ef07d6849f2d92d006f1e52c69142729b200f8 (diff)
Added theme support for vertex normals display alongside face normals.
This makes having both enabled at the same time actually useful! http://www.pasteall.org/pic/show.php?id=1265
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 5c5f0dbc897..5de0308029e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2313,7 +2313,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
draw_dm_face_normals(scene, cageDM);
}
if(me->drawflag & ME_DRAW_VNORMALS) {
- UI_ThemeColor(TH_NORMAL);
+ UI_ThemeColor(TH_VNORMAL);
draw_dm_vert_normals(scene, cageDM);
}