diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-03 00:46:29 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-03 00:46:29 +0400 |
commit | de3dc3349467a3095293e874690a5c2ff69b7561 (patch) | |
tree | a883f1d2bafee69a3fae50d1b879cefd83d41b5f /source/blender/editors/space_view3d/drawobject.c | |
parent | 15be7b215f0ea53e68e114430267823e2b3fd37d (diff) |
render override was still showing game physics bounds
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 7cae427112b..59802e9d5ac 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -6158,7 +6158,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } } - if(dt<OB_SHADED) { + if(dt<OB_SHADED && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { if((ob->gameflag & OB_DYNAMIC) || ((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE))) { float imat[4][4], vec[3]; |