diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-15 14:17:06 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-15 14:17:06 +0400 |
commit | aaf7dae5f18d918cce34e6c54eb971778cdd1bb9 (patch) | |
tree | 29524ad30652490664c4b10cce5c6d9d2568eb96 /source/blender/editors/space_view3d/drawobject.c | |
parent | 5e418071352977f0e55e0f84ffbb02ff8c5a6763 (diff) |
Code cleanup: remove unused shaded draw mode code.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 104 |
1 files changed, 2 insertions, 102 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 35edd961b1e..dcdb7954b16 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -215,7 +215,7 @@ int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt) if(ob==OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT)) return 0; - return (scene->gm.matmode == GAME_MAT_GLSL) && (dt >= OB_SHADED); + return (scene->gm.matmode == GAME_MAT_GLSL) && (dt > OB_SOLID); } static int check_material_alpha(Base *base, Mesh *me, int glsl) @@ -2584,7 +2584,6 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D const short is_paint_sel= (ob==OBACT && paint_facesel_test(ob)); int draw_wire = 0; int /* totvert,*/ totedge, totface; - DispList *dl; DerivedMesh *dm= mesh_get_derived_final(scene, ob, scene->customdata_mask); if(!dm) @@ -2718,10 +2717,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D } } else if(dt==OB_SHADED) { - int do_draw= 1; /* to resolve all G.f settings below... */ - if(ob==OBACT) { - do_draw= 0; if(ob && ob->mode & OB_MODE_WEIGHT_PAINT) { /* enforce default material settings */ GPU_enable_material(0, NULL); @@ -2750,38 +2746,6 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0, GPU_enable_material); } } - else do_draw= 1; - } - if(do_draw) { - dl = ob->disp.first; - if (!dl || !dl->col1) { - /* release and reload derivedmesh because it might be freed in - shadeDispList due to a different datamask */ - dm->release(dm); - shadeDispList(scene, base); - dl = find_displist(&ob->disp, DL_VERTCOL); - dm= mesh_get_derived_final(scene, ob, scene->customdata_mask); - } - - if ((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !draw_wire) { - draw_mesh_object_outline(v3d, ob, dm); - } - - /* False for dupliframe objects */ - if (dl) { - unsigned int *obCol1 = dl->col1; - unsigned int *obCol2 = dl->col2; - - dm->drawFacesColored(dm, me->flag&ME_TWOSIDED, (unsigned char*) obCol1, (unsigned char*) obCol2); - } - - if(base->flag & SELECT) { - UI_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT); - } else { - UI_ThemeColor(TH_WIRE); - } - if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) - dm->drawLooseEdges(dm); } } @@ -3139,57 +3103,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl) glFrontFace(GL_CCW); } -static void drawDispListshaded(ListBase *lb, Object *ob) -{ - DispList *dl, *dlob; - unsigned int *cdata; - - if(lb==NULL) return; - - glShadeModel(GL_SMOOTH); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - - dl= lb->first; - dlob= ob->disp.first; - while(dl && dlob) { - - cdata= dlob->col1; - if(cdata==NULL) break; - - switch(dl->type) { - case DL_SURF: - if(dl->index) { - glVertexPointer(3, GL_FLOAT, 0, dl->verts); - glColorPointer(4, GL_UNSIGNED_BYTE, 0, cdata); - glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index); - } - break; - - case DL_INDEX3: - - glVertexPointer(3, GL_FLOAT, 0, dl->verts); - glColorPointer(4, GL_UNSIGNED_BYTE, 0, cdata); - glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index); - break; - - case DL_INDEX4: - - glVertexPointer(3, GL_FLOAT, 0, dl->verts); - glColorPointer(4, GL_UNSIGNED_BYTE, 0, cdata); - glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index); - break; - } - - dl= dl->next; - dlob= dlob->next; - } - - glShadeModel(GL_FLAT); - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); -} - static void drawCurveDMWired(Object *ob) { DerivedMesh *dm = ob->derivedFinal; @@ -3270,10 +3183,6 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas drawDispListsolid(lb, ob, 1); GPU_end_object_materials(); } - else if(dt == OB_SHADED) { - if(ob->disp.first==NULL) shadeDispList(scene, base); - drawDispListshaded(lb, ob); - } else { GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0); @@ -3312,10 +3221,6 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas drawDispListsolid(lb, ob, 1); GPU_end_object_materials(); } - else if(dt==OB_SHADED) { - if(ob->disp.first==NULL) shadeDispList(scene, base); - drawDispListshaded(lb, ob); - } else { GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0); @@ -3341,11 +3246,6 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas drawDispListsolid(lb, ob, 1); GPU_end_object_materials(); } - else if(dt == OB_SHADED) { - dl= lb->first; - if(dl && dl->col1==NULL) shadeDispList(scene, base); - drawDispListshaded(lb, ob); - } else { GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0); @@ -6311,7 +6211,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } } - if(dt<OB_SHADED && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { + if(dt<=OB_SOLID && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { if((ob->gameflag & OB_DYNAMIC) || ((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE))) { float imat[4][4], vec[3]= {0.0f, 0.0f, 0.0f}; 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