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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 23:20:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-08 21:00:56 +0300
commit0dfc8d69392a57e0210644428571dd455cb61241 (patch)
treedf3bdd30f3bbae7693a786b1aa6a8ab0b8921805 /source/blender/editors/space_view3d/drawvolume.c
parentb25e4b310f87fc86942acd29fccf1474ea5120df (diff)
OpenGL: split off framebuffer, shader and texture code into separate files.
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 3029aaeeef1..102bfc55a2c 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -46,7 +46,8 @@
#include "BIF_gl.h"
-#include "GPU_extensions.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
#include "view3d_intern.h" // own include