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AgeCommit message (Expand)Author
2018-10-09Cleanup: Remove old smoke drawing codeClément Foucault
2018-09-27Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-27Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
2018-06-29Cleanup: remove another bunch of DM usages, includes etc.Bastien Montagne
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2017-12-07Merge branch 'master' into blender2.8Campbell Barton
2017-12-07Cleanup: Use BKE_colorband prefixCampbell Barton
2017-12-07Cleanup: extract BKE_colorband from BKE_textureCampbell Barton
2017-03-27cleanup unused GPU includesMike Erwin
2017-03-11Merge branch 'master' into blender2.8Campbell Barton
2017-03-11Cleanup: code style & cmakeCampbell Barton
2017-03-01Merge branch 'master' into blender2.8Campbell Barton
2017-03-01Cleanup: code-style, duplicate headerCampbell Barton
2017-02-03Modifications to GPU_texture:Clément Foucault
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
2016-11-02Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-09-26Merge branch 'master' into blender2.8Bastien Montagne
2016-09-25Smoke debug draw: take adaptive domain position into account.Kévin Dietrich
2016-09-25Viewport smoke: fix a couple of issues in the new display settings.Kévin Dietrich
2016-09-25Fix compile error when building without smoke support.Kévin Dietrich
2016-09-24Viewport smoke: add options to draw velocity vectors.Kévin Dietrich
2016-09-24Viewport smoke: add support for axis aligned slicing.Kévin Dietrich
2016-09-04Merge branch 'master' into blender2.8Bastien Montagne
2016-08-28Fix T47639: OpenGL render with smoke and fire incorrect when usingKévin Dietrich
2016-08-10Merge branch 'master' into blender2.8Bastien Montagne
2016-08-08Disable depth buffer writes while rendering smoke in the viewport.Alexander Gavrilov
2016-04-12Removed remnants of particle draw code.Lukas Tönne
2016-04-04Smoke: Don't use `min` as an uniform nameSergey Sharybin
2016-01-21Cleanup: line length, indentationCampbell Barton
2016-01-16OpenGL Smoke: fix possible inconsistency between fire shader/texture binding.Brecht Van Lommel
2016-01-10OpenGL Smoke: fix color issue, and clarify meaning of variables in the shader.Brecht Van Lommel
2016-01-10Smoke: fix for missing viewport color update.Kévin Dietrich
2016-01-10OpenGL: port smoke drawing code to GLSL.Kévin Dietrich
2016-01-09Smoke (fire): Move spectrum code from C++ (intern/) to C code (BLI)Kévin Dietrich
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-11-24OpenGL: when checking GL version, assume >= 2.1Mike Erwin
2015-11-22Smoke drawing code cleanups (and little refactor)Kévin Dietrich
2015-04-20Cleanup: use bool /w flag checksCampbell Barton
2015-04-16Draw smoke domain in transparent pass. Should composite smoke domainsAntony Riakiotakis
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-03-27Cleanup: view3d headersCampbell Barton
2014-11-28Cleanup: unused headersCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-17Code cleanup: use const for array argsCampbell Barton
2013-12-22Style Cleanup: remove preprocessor indentation (updated wiki style guide too)Campbell Barton
2013-12-20Code Cleanup: styleCampbell Barton
2013-12-19Fix T37869: vertex paint + wireframe draw mode + smoke domain did not draw co...Brecht Van Lommel