diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
commit | 8e02106d0ddc7b31844d26037a824d56d3c65663 (patch) | |
tree | bfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/space_view3d/drawvolume.c | |
parent | fe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff) |
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawvolume.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index 3b648e3b13a..d90f1b16d29 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -1,4 +1,4 @@ -/* +/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or @@ -50,6 +50,7 @@ #include "GPU_shader.h" #include "GPU_texture.h" +#include "GPU_state.h" #include "view3d_intern.h" // own include @@ -632,11 +633,11 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth); glGetBooleanv(GL_DEPTH_WRITEMASK, (GLboolean *)&gl_depth_write); - glEnable(GL_DEPTH_TEST); + GPU_depth_test(true); glDepthMask(GL_FALSE); - glEnable(GL_BLEND); + GPU_blend(true); - glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); draw_buffer(sds, shader, &slicer, ob_sizei, invsize, num_points, false); /* Draw fire separately (T47639). */ @@ -655,11 +656,11 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, glDepthMask(gl_depth_write); if (!gl_blend) { - glDisable(GL_BLEND); + GPU_blend(false); } if (gl_depth) { - glEnable(GL_DEPTH_TEST); + GPU_depth_test(true); } } @@ -831,7 +832,7 @@ void draw_smoke_velocity(SmokeDomainSettings *domain, float viewnormal[3]) } } - glLineWidth(1.0f); + GPU_line_width(1.0f); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, verts); |