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authorCampbell Barton <ideasman42@gmail.com>2019-04-29 15:50:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-29 16:35:13 +0300
commit17a4decfea7593d11f92a58b591a40d5e95dd6cb (patch)
treed9b1626e735eaf0dd97bc33bf30bd76b045e8ae4 /source/blender/editors/space_view3d/space_view3d.c
parent1c4fa32db6f8c8df29a2226c6915f88a9b29c4bd (diff)
UI: top-bar reorganization
This hides the top-bar by default for everything besides paint/sculpt workspaces. - Use the top-bar mainly for active tool settings & popovers panel options. (transform / snap settings are an exception for this convention). - Only show the top-bar (by default) in paint work-spaces (sculpt / texture-paint / grease-pencil). - Add an active-tool panel to the sidebar. - Split 3D view tabs into (Item / Tool / View). D4721 with minor changes. Further work is needed for the top-bar and image-editor.
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 456a012020f..9ee7bb3066d 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -303,6 +303,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
BLI_addtail(&v3d->regionbase, ar);
ar->regiontype = RGN_TYPE_TOOL_HEADER;
ar->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
+ ar->flag = RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for view3d");