diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-11-10 16:55:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-11-10 16:58:22 +0300 |
commit | 0024306362fcf8c6902366c131fc046a0da165bd (patch) | |
tree | 4c1ab05ae63655af5857de70fb97260c0a7c30d7 /source/blender/editors/space_view3d/view3d_buttons.c | |
parent | c23179f367a4931fa9e9e4820163a9ec0611d981 (diff) |
Fix T46711: view3d UI limits not scaled w/ scene
With the scene scale set to 0.001, buttons were clamped to 10m.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_buttons.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_buttons.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index d5fd18a77db..c52d1238163 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -1156,7 +1156,7 @@ static void view3d_panel_transform(const bContext *C, Panel *pa) } else { View3D *v3d = CTX_wm_view3d(C); - const float lim = 10000.0f * max_ff(1.0f, v3d->grid); + const float lim = 10000.0f * max_ff(1.0f, ED_view3d_grid_scale(scene, v3d, NULL)); v3d_editvertex_buts(col, v3d, ob, lim); } } |