diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
---|---|---|
committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
commit | d9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch) | |
tree | d88e83b5a9edab115081641d26c811b6aa22296a /source/blender/editors/space_view3d/view3d_camera_control.c | |
parent | 551ebaa3dd758bc1975548c28766bfa3159d3846 (diff) | |
parent | b1490e39dd1017e51984d8a34d226e869bbb25df (diff) |
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be
the same as master. This will have to be fixed later.
Conflicts:
CMakeLists.txt
intern/ghost/CMakeLists.txt
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_WindowWin32.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_select.h
source/blender/gpu/intern/gpu_buffers.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_select.c
source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_camera_control.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_camera_control.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index e96db2b220f..ee0f3da18b4 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -31,9 +31,9 @@ * * Typical view-control usage: * - * - aquire a view-control (#ED_view3d_control_aquire). + * - acquire a view-control (#ED_view3d_control_acquire). * - modify ``rv3d->ofs``, ``rv3d->viewquat``. - * - update the view data (#ED_view3d_control_aquire) - within a loop which draws the viewport. + * - update the view data (#ED_view3d_control_acquire) - within a loop which draws the viewport. * - finish and release the view-control (#ED_view3d_control_release), * either keeping the current view or restoring the initial view. * @@ -138,7 +138,7 @@ Object *ED_view3d_cameracontrol_object_get(View3DCameraControl *vctrl) * Creates a #View3DControl handle and sets up * the view for first-person style navigation. */ -struct View3DCameraControl *ED_view3d_cameracontrol_aquire( +struct View3DCameraControl *ED_view3d_cameracontrol_acquire( Scene *scene, View3D *v3d, RegionView3D *rv3d, const bool use_parent_root) { @@ -282,7 +282,7 @@ void ED_view3d_cameracontrol_update( * Release view control. * * \param restore Sets the view state to the values that were set - * before #ED_view3d_control_aquire was called. + * before #ED_view3d_control_acquire was called. */ void ED_view3d_cameracontrol_release( View3DCameraControl *vctrl, |