diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-07-27 15:10:34 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-07-27 15:10:34 +0400 |
commit | c0ba0c1171bb78eac04fb4bccfea415b4378ed50 (patch) | |
tree | 006ce047c1dc7d9c103587c20a4127fce18d2736 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 5e5b0cbb263d1e18867cfda5ce221221e1b1c2d4 (diff) |
Fix #22986: glsl didn't take object hiding into account yet for lamps.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 3d78ddeec08..a88ec9ead64 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1798,7 +1798,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object lamp = GPU_lamp_from_blender(scene, ob, par); if(lamp) { - GPU_lamp_update(lamp, ob->lay, obmat); + GPU_lamp_update(lamp, ob->lay, (ob->restrictflag & OB_RESTRICT_VIEW), obmat); GPU_lamp_update_colors(lamp, la->r, la->g, la->b, la->energy); if((ob->lay & v3d->lay) && GPU_lamp_has_shadow_buffer(lamp)) { |