Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-27 15:10:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-27 15:10:34 +0400
commitc0ba0c1171bb78eac04fb4bccfea415b4378ed50 (patch)
tree006ce047c1dc7d9c103587c20a4127fce18d2736 /source/blender/editors/space_view3d/view3d_draw.c
parent5e5b0cbb263d1e18867cfda5ce221221e1b1c2d4 (diff)
Fix #22986: glsl didn't take object hiding into account yet for lamps.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 3d78ddeec08..a88ec9ead64 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1798,7 +1798,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object
lamp = GPU_lamp_from_blender(scene, ob, par);
if(lamp) {
- GPU_lamp_update(lamp, ob->lay, obmat);
+ GPU_lamp_update(lamp, ob->lay, (ob->restrictflag & OB_RESTRICT_VIEW), obmat);
GPU_lamp_update_colors(lamp, la->r, la->g, la->b, la->energy);
if((ob->lay & v3d->lay) && GPU_lamp_has_shadow_buffer(lamp)) {