Age | Commit message (Expand) | Author |
2010-08-16 | - remove unused includes IMB_*, BIF_* & MEM_* | Campbell Barton |
2010-08-08 | remove unused includes from editors/space_* | Campbell Barton |
2010-08-06 | Fix #23208: REGION_DRAW_POST_PIXEL callbacks only work in 3d view and | Brecht Van Lommel |
2010-08-04 | include cleanup, no functional changes | Campbell Barton |
2010-07-30 | Fix #23103: | Brecht Van Lommel |
2010-07-30 | bugfix [#20038] Vertex path selection not working in Vertex/Face mode | Campbell Barton |
2010-07-29 | Fix #23073: glsl and 3d view background color didn't take color managment into | Brecht Van Lommel |
2010-07-27 | Fix #22986: glsl didn't take object hiding into account yet for lamps. | Brecht Van Lommel |
2010-07-27 | patch [#22901] pixel- and aspectratio corrected camera representation in 3dview | Campbell Barton |
2010-07-26 | replace macros VECCOPY and QUATCOPY with inline math functions no functional ... | Campbell Barton |
2010-07-26 | bugfix [#21388] Auto depth + Z Transparency artifacts | Campbell Barton |
2010-07-23 | Fix #21028: operator redo creates hundreds of images when texture paint is on. | Brecht Van Lommel |
2010-07-21 | Fix #22813: black 3d view with overlap mode + operator doing backbuffer | Brecht Van Lommel |
2010-07-19 | use the world horizon color when view3d render only option is set | Campbell Barton |
2010-07-04 | Fix #22432: unrenderable objects cast shadow in GLSL. Committing | Brecht Van Lommel |
2010-06-27 | Partial cleanup of timing system, with some guidance from Joshua: | Matt Ebb |
2010-06-04 | opengl-render flag wasnt being cleared after rendering. | Campbell Barton |
2010-05-20 | opengl render was freeing all images from the graphics card each update. | Campbell Barton |
2010-04-28 | 3dview --> view3d, patch by Jonathan Smith with small corrections and changes. | Campbell Barton |
2010-04-16 | Fix [#21492] "Align to view" option from tools panel's operator part doesn't ... | Matt Ebb |
2010-04-15 | MSVC 9 projectfiles update | Andrea Weikert |
2010-04-15 | fix for crash when drawing fps | Campbell Barton |
2010-04-06 | Fix [#21516] UI artifacts in array modifier | Matt Ebb |
2010-04-06 | Patch #21697: GLSL shadows work again, by Matthias Fauconneau, thanks! | Brecht Van Lommel |
2010-04-05 | Fix [#21895] Incorrect calculations for measurement system | Matt Ebb |
2010-03-23 | more lint includes | Campbell Barton |
2010-03-22 | spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) | Campbell Barton |
2010-03-21 | Fix syntax for ID keyword. | Guillermo S. Romero |
2010-03-20 | merge own commits into render branch into trunk since 27560 | Campbell Barton |
2010-03-16 | draw option to only display what is rendered, used for sequencer, opengl draw... | Brecht Van Lommel |
2010-03-16 | change the scene opengl sequence rendering to be a global option with renderi... | Brecht Van Lommel |
2010-03-14 | Remove SAT texture filter. It's not working, thought it was but that's | Brecht Van Lommel |
2010-03-09 | Fix [#21145] Preferences: Solid OpenGL lights viewport update | Matt Ebb |
2010-03-09 | option to use offscreen opengl drawing with the sequencer scene strips. | Campbell Barton |
2010-03-08 | image re-project now uses offscreen render function and has input for render ... | Campbell Barton |
2010-03-05 | utility function object_camera_matrix, moved code from RE_SetCamera into this. | Campbell Barton |
2010-03-05 | minor change to dupli draw looping, no functional changes. | Campbell Barton |
2010-03-05 | Bugfix #21215: Panning Properties header shows unnecessary space. | Joshua Leung |
2010-03-04 | using displist with dupli objects logic was flawed, it would only try and use... | Campbell Barton |
2010-03-04 | minor fix to dupli drawing, compare with the previous drawn object (not the l... | Campbell Barton |
2010-03-01 | allow display lists for dupli objects within a dupli list, significant speedu... | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-12 | fix for depth drawing + clipping | Campbell Barton |
2010-02-12 | Bugfix #21051: Restored 'Playback FPS' | Joshua Leung |
2010-02-09 | Bugfix #20964: Loopcut with X-Ray draw mode draws no cuts | Joshua Leung |
2010-02-08 | Warning fixes, one actual bug found in sequencer sound wave drawing. Also | Brecht Van Lommel |
2010-02-06 | bugfix [#20990] maker name don't show in render stamp | Campbell Barton |
2010-02-06 | bugfix [#20989] DupliVert of DupliGroup crash | Campbell Barton |
2010-02-03 | Pre Draw callback for 3D view. | Martin Poirier |
2010-02-01 | Fix #20891: opengl animation render could mess up the view. | Brecht Van Lommel |