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2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-06Fix #23208: REGION_DRAW_POST_PIXEL callbacks only work in 3d view andBrecht Van Lommel
2010-08-04include cleanup, no functional changesCampbell Barton
2010-07-30Fix #23103:Brecht Van Lommel
2010-07-30bugfix [#20038] Vertex path selection not working in Vertex/Face modeCampbell Barton
2010-07-29Fix #23073: glsl and 3d view background color didn't take color managment intoBrecht Van Lommel
2010-07-27Fix #22986: glsl didn't take object hiding into account yet for lamps.Brecht Van Lommel
2010-07-27patch [#22901] pixel- and aspectratio corrected camera representation in 3dviewCampbell Barton
2010-07-26replace macros VECCOPY and QUATCOPY with inline math functions no functional ...Campbell Barton
2010-07-26bugfix [#21388] Auto depth + Z Transparency artifactsCampbell Barton
2010-07-23Fix #21028: operator redo creates hundreds of images when texture paint is on.Brecht Van Lommel
2010-07-21Fix #22813: black 3d view with overlap mode + operator doing backbufferBrecht Van Lommel
2010-07-19use the world horizon color when view3d render only option is setCampbell Barton
2010-07-04Fix #22432: unrenderable objects cast shadow in GLSL. CommittingBrecht Van Lommel
2010-06-27Partial cleanup of timing system, with some guidance from Joshua:Matt Ebb
2010-06-04opengl-render flag wasnt being cleared after rendering.Campbell Barton
2010-05-20opengl render was freeing all images from the graphics card each update.Campbell Barton
2010-04-283dview --> view3d, patch by Jonathan Smith with small corrections and changes.Campbell Barton
2010-04-16Fix [#21492] "Align to view" option from tools panel's operator part doesn't ...Matt Ebb
2010-04-15MSVC 9 projectfiles updateAndrea Weikert
2010-04-15fix for crash when drawing fpsCampbell Barton
2010-04-06Fix [#21516] UI artifacts in array modifierMatt Ebb
2010-04-06Patch #21697: GLSL shadows work again, by Matthias Fauconneau, thanks!Brecht Van Lommel
2010-04-05Fix [#21895] Incorrect calculations for measurement systemMatt Ebb
2010-03-23more lint includesCampbell Barton
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-03-20merge own commits into render branch into trunk since 27560Campbell Barton
2010-03-16draw option to only display what is rendered, used for sequencer, opengl draw...Brecht Van Lommel
2010-03-16change the scene opengl sequence rendering to be a global option with renderi...Brecht Van Lommel
2010-03-14Remove SAT texture filter. It's not working, thought it was but that'sBrecht Van Lommel
2010-03-09Fix [#21145] Preferences: Solid OpenGL lights viewport updateMatt Ebb
2010-03-09option to use offscreen opengl drawing with the sequencer scene strips.Campbell Barton
2010-03-08image re-project now uses offscreen render function and has input for render ...Campbell Barton
2010-03-05utility function object_camera_matrix, moved code from RE_SetCamera into this.Campbell Barton
2010-03-05minor change to dupli draw looping, no functional changes.Campbell Barton
2010-03-05Bugfix #21215: Panning Properties header shows unnecessary space.Joshua Leung
2010-03-04using displist with dupli objects logic was flawed, it would only try and use...Campbell Barton
2010-03-04minor fix to dupli drawing, compare with the previous drawn object (not the l...Campbell Barton
2010-03-01allow display lists for dupli objects within a dupli list, significant speedu...Campbell Barton
2010-02-12correct fsf addressCampbell Barton
2010-02-12fix for depth drawing + clippingCampbell Barton
2010-02-12Bugfix #21051: Restored 'Playback FPS'Joshua Leung
2010-02-09Bugfix #20964: Loopcut with X-Ray draw mode draws no cutsJoshua Leung
2010-02-08Warning fixes, one actual bug found in sequencer sound wave drawing. AlsoBrecht Van Lommel
2010-02-06bugfix [#20990] maker name don't show in render stampCampbell Barton
2010-02-06bugfix [#20989] DupliVert of DupliGroup crashCampbell Barton
2010-02-03Pre Draw callback for 3D view.Martin Poirier
2010-02-01Fix #20891: opengl animation render could mess up the view.Brecht Van Lommel