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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-03-25 12:20:19 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-03-25 12:20:19 +0400
commit3b711a6ed009b35bb69cd0ca878eeb8d55fa0e77 (patch)
treeb3fdb366cb49bdea5b57dfa6ba4a82635c68d0ee /source/blender/editors/space_view3d/view3d_draw.c
parenta2ebfc82dbe954acc432ae017ac62a30a11b6a16 (diff)
parente99a23fc6b33b5097eab44aac19c2a089ddebce6 (diff)
Merged changes in the trunk up to revision 45133.
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/bmesh/intern/bmesh_construct.c source/blender/bmesh/intern/bmesh_mesh_conv.c source/blender/bmesh/intern/bmesh_mesh_conv.h source/blender/editors/interface/interface_templates.c source/blender/editors/interface/resources.c source/blender/editors/mesh/bmesh_select.c source/blender/editors/mesh/bmesh_tools.c source/blender/editors/space_view3d/drawobject.c source/blender/render/intern/source/shadeoutput.c
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 3d570252126..1f6ec45f908 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -541,7 +541,7 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
int mx, my, co[2];
int flag;
- /* we dont want the clipping for cursor */
+ /* we don't want the clipping for cursor */
flag= v3d->flag;
v3d->flag= 0;
project_int(ar, give_cursor(scene, v3d), co);
@@ -956,10 +956,10 @@ static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionV
rect_camera= params.viewplane;
/* get camera border within viewport */
- viewborder_r->xmin= ((rect_camera.xmin - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx;
- viewborder_r->xmax= ((rect_camera.xmax - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx;
- viewborder_r->ymin= ((rect_camera.ymin - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy;
- viewborder_r->ymax= ((rect_camera.ymax - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy;
+ viewborder_r->xmin = ((rect_camera.xmin - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx;
+ viewborder_r->xmax = ((rect_camera.xmax - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx;
+ viewborder_r->ymin = ((rect_camera.ymin - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy;
+ viewborder_r->ymax = ((rect_camera.ymax - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy;
}
void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, float size_r[2])
@@ -1236,19 +1236,19 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
float sensor_scale = (x2i-x1i) / sensor_x;
float sensor_height = sensor_scale * sensor_y;
- rect.xmin= x1i;
- rect.xmax= x2i;
- rect.ymin= (y1i + y2i)*0.5f - sensor_height*0.5f;
- rect.ymax= rect.ymin + sensor_height;
+ rect.xmin = x1i;
+ rect.xmax = x2i;
+ rect.ymin = (y1i + y2i)*0.5f - sensor_height*0.5f;
+ rect.ymax = rect.ymin + sensor_height;
}
else {
float sensor_scale = (y2i-y1i) / sensor_y;
float sensor_width = sensor_scale * sensor_x;
- rect.xmin= (x1i + x2i)*0.5f - sensor_width*0.5f;
- rect.xmax= rect.xmin + sensor_width;
- rect.ymin= y1i;
- rect.ymax= y2i;
+ rect.xmin = (x1i + x2i)*0.5f - sensor_width*0.5f;
+ rect.xmax = rect.xmin + sensor_width;
+ rect.ymin = y1i;
+ rect.ymax = y2i;
}
/* draw */
@@ -1488,7 +1488,7 @@ unsigned int view3d_sample_backbuf_rect(ViewContext *vc, const int mval[2], int
goto exit;
}
}
- else{
+ else {
*dist= (short) sqrt( (float)distance ); // XXX, this distance is wrong -
index = *tbuf - min+1; // messy yah, but indices start at 1
goto exit;
@@ -1599,7 +1599,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
asp= ( (float)ibuf->y)/(float)ibuf->x;
- vec[0] = vec[1] = vec[2] = 0.0;
+ zero_v3(vec);
ED_view3d_project_float_v2(ar, vec, sco, rv3d->persmat);
cx = sco[0];
cy = sco[1];
@@ -1908,10 +1908,10 @@ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
rcti r;
/* clamp rect by area */
- r.xmin= 0;
- r.xmax= ar->winx-1;
- r.ymin= 0;
- r.ymax= ar->winy-1;
+ r.xmin = 0;
+ r.xmax = ar->winx-1;
+ r.ymin = 0;
+ r.ymax = ar->winy-1;
/* Constrain rect to depth bounds */
BLI_isect_rcti(&r, rect, rect);
@@ -2097,7 +2097,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
}
}
- /* this isnt that nice, draw xray objects as if they are normal */
+ /* this isn't that nice, draw xray objects as if they are normal */
if ( v3d->afterdraw_transp.first ||
v3d->afterdraw_xray.first ||
v3d->afterdraw_xraytransp.first
@@ -2301,7 +2301,7 @@ CustomDataMask ED_view3d_object_datamask(Scene *scene)
}
if (ob->mode & OB_MODE_WEIGHT_PAINT) {
- mask |= CD_MASK_WEIGHT_MCOL;
+ mask |= CD_MASK_PREVIEW_MCOL;
}
}
@@ -2403,10 +2403,10 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
ar->winx= winx;
ar->winy= winy;
- ar->winrct.xmin= 0;
- ar->winrct.ymin= 0;
- ar->winrct.xmax= winx;
- ar->winrct.ymax= winy;
+ ar->winrct.xmin = 0;
+ ar->winrct.ymin = 0;
+ ar->winrct.xmax = winx;
+ ar->winrct.ymax = winy;
/* set flags */