diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-03-25 12:20:19 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-03-25 12:20:19 +0400 |
commit | 3b711a6ed009b35bb69cd0ca878eeb8d55fa0e77 (patch) | |
tree | b3fdb366cb49bdea5b57dfa6ba4a82635c68d0ee /source/blender/editors/space_view3d/view3d_draw.c | |
parent | a2ebfc82dbe954acc432ae017ac62a30a11b6a16 (diff) | |
parent | e99a23fc6b33b5097eab44aac19c2a089ddebce6 (diff) |
Merged changes in the trunk up to revision 45133.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/intern/bmesh_construct.c
source/blender/bmesh/intern/bmesh_mesh_conv.c
source/blender/bmesh/intern/bmesh_mesh_conv.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/bmesh_select.c
source/blender/editors/mesh/bmesh_tools.c
source/blender/editors/space_view3d/drawobject.c
source/blender/render/intern/source/shadeoutput.c
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 3d570252126..1f6ec45f908 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -541,7 +541,7 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d) int mx, my, co[2]; int flag; - /* we dont want the clipping for cursor */ + /* we don't want the clipping for cursor */ flag= v3d->flag; v3d->flag= 0; project_int(ar, give_cursor(scene, v3d), co); @@ -956,10 +956,10 @@ static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionV rect_camera= params.viewplane; /* get camera border within viewport */ - viewborder_r->xmin= ((rect_camera.xmin - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx; - viewborder_r->xmax= ((rect_camera.xmax - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx; - viewborder_r->ymin= ((rect_camera.ymin - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy; - viewborder_r->ymax= ((rect_camera.ymax - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy; + viewborder_r->xmin = ((rect_camera.xmin - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx; + viewborder_r->xmax = ((rect_camera.xmax - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx; + viewborder_r->ymin = ((rect_camera.ymin - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy; + viewborder_r->ymax = ((rect_camera.ymax - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy; } void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, float size_r[2]) @@ -1236,19 +1236,19 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) float sensor_scale = (x2i-x1i) / sensor_x; float sensor_height = sensor_scale * sensor_y; - rect.xmin= x1i; - rect.xmax= x2i; - rect.ymin= (y1i + y2i)*0.5f - sensor_height*0.5f; - rect.ymax= rect.ymin + sensor_height; + rect.xmin = x1i; + rect.xmax = x2i; + rect.ymin = (y1i + y2i)*0.5f - sensor_height*0.5f; + rect.ymax = rect.ymin + sensor_height; } else { float sensor_scale = (y2i-y1i) / sensor_y; float sensor_width = sensor_scale * sensor_x; - rect.xmin= (x1i + x2i)*0.5f - sensor_width*0.5f; - rect.xmax= rect.xmin + sensor_width; - rect.ymin= y1i; - rect.ymax= y2i; + rect.xmin = (x1i + x2i)*0.5f - sensor_width*0.5f; + rect.xmax = rect.xmin + sensor_width; + rect.ymin = y1i; + rect.ymax = y2i; } /* draw */ @@ -1488,7 +1488,7 @@ unsigned int view3d_sample_backbuf_rect(ViewContext *vc, const int mval[2], int goto exit; } } - else{ + else { *dist= (short) sqrt( (float)distance ); // XXX, this distance is wrong - index = *tbuf - min+1; // messy yah, but indices start at 1 goto exit; @@ -1599,7 +1599,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d) asp= ( (float)ibuf->y)/(float)ibuf->x; - vec[0] = vec[1] = vec[2] = 0.0; + zero_v3(vec); ED_view3d_project_float_v2(ar, vec, sco, rv3d->persmat); cx = sco[0]; cy = sco[1]; @@ -1908,10 +1908,10 @@ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect) rcti r; /* clamp rect by area */ - r.xmin= 0; - r.xmax= ar->winx-1; - r.ymin= 0; - r.ymax= ar->winy-1; + r.xmin = 0; + r.xmax = ar->winx-1; + r.ymin = 0; + r.ymax = ar->winy-1; /* Constrain rect to depth bounds */ BLI_isect_rcti(&r, rect, rect); @@ -2097,7 +2097,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *)) } } - /* this isnt that nice, draw xray objects as if they are normal */ + /* this isn't that nice, draw xray objects as if they are normal */ if ( v3d->afterdraw_transp.first || v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first @@ -2301,7 +2301,7 @@ CustomDataMask ED_view3d_object_datamask(Scene *scene) } if (ob->mode & OB_MODE_WEIGHT_PAINT) { - mask |= CD_MASK_WEIGHT_MCOL; + mask |= CD_MASK_PREVIEW_MCOL; } } @@ -2403,10 +2403,10 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, ar->winx= winx; ar->winy= winy; - ar->winrct.xmin= 0; - ar->winrct.ymin= 0; - ar->winrct.xmax= winx; - ar->winrct.ymax= winy; + ar->winrct.xmin = 0; + ar->winrct.ymin = 0; + ar->winrct.xmax = winx; + ar->winrct.ymax = winy; /* set flags */ |