Age | Commit message (Expand) | Author |
2013-09-09 | Enable vertex snapping to bundle positions | Sergey Sharybin |
2013-08-22 | add utility functions for dealing with planes | Campbell Barton |
2013-08-19 | Tag object-data level boundbox as invalid rather than freeing it | Sergey Sharybin |
2013-08-06 | view3d: gridfloor subdivisions wasn't respected for perspective mode. | Campbell Barton |
2013-08-06 | code clenup: remove benchmarking left in by accident and GPU print, also some... | Campbell Barton |
2013-08-05 | minor glitch with border drawing, use glRecti rather then glRectf, so roundin... | Campbell Barton |
2013-08-05 | use api function for rect intersection | Campbell Barton |
2013-07-16 | fix for checking char arrays against NULL, instead check their first characte... | Campbell Barton |
2013-07-01 | minor change for high res displays, scale fcurve handles and view3d axis size. | Campbell Barton |
2013-06-16 | replace strcat with BLI_strcpy_rlen in draw_selected_name(), view3d function. | Campbell Barton |
2013-06-06 | style cleanup | Campbell Barton |
2013-05-26 | BLI_math rename functions: | Campbell Barton |
2013-05-24 | style cleanup: also remove unused var | Campbell Barton |
2013-05-24 | Cleaned up draw_selected_name() to avoid redundant BLI_snprintf() calls | Gaia Clary |
2013-05-23 | Made display of object : bone : shapes unique for weight painting and armatur... | Gaia Clary |
2013-05-23 | Improved display of active bone (in 3DView) when weight painting a mesh Object | Gaia Clary |
2013-05-23 | Added display of active bone (in 3DView) when weight painting a mesh Object | Gaia Clary |
2013-05-08 | fix [#30862] "Lock" and "Box" Quad View options won't stay put when toggling | Campbell Barton |
2013-05-08 | code cleanup: remove references to BLI_rand.h | Campbell Barton |
2013-05-08 | remove unneeded null check in draw_viewport_name | Campbell Barton |
2013-05-01 | Fix #35149: solidify modifier + vertex parent not working after going in and out | Brecht Van Lommel |
2013-04-25 | fix [#35072] View name of 3Dview is clamped in Japanese | Campbell Barton |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-15 | Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL | Brecht Van Lommel |
2013-04-11 | Fix #34817: improve OpenGL preview render speed, it got quite a bit slower si... | Brecht Van Lommel |
2013-04-07 | Fix for [#34898] Typo in error message of mathutils.Vector | Thomas Dinges |
2013-04-05 | code cleanup: use bool's for vgroup and editmode. | Campbell Barton |
2013-04-03 | Bunch of fixes for GLSL display transform | Sergey Sharybin |
2013-04-01 | Fix #34819: Background image gets pixelated when zooming in | Sergey Sharybin |
2013-03-23 | Code cleanup: | Thomas Dinges |
2013-03-21 | Bug fix #34713 | Ton Roosendaal |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2013-03-19 | Fix regression in viewport background image transparency | Sergey Sharybin |
2013-03-18 | code cleanup | Campbell Barton |
2013-03-18 | style cleanup | Campbell Barton |
2013-03-18 | Fix: Setting cursor to semitransparent objects will fail because of clip | Antony Riakiotakis |
2013-03-17 | code cleanup: name mesh functions more consistently, also use bools for mesh ... | Campbell Barton |
2013-03-17 | Fix for "draw images as texture" | Ton Roosendaal |
2013-03-17 | Feature: | Ton Roosendaal |
2013-03-16 | style cleanup | Campbell Barton |
2013-03-15 | Fix: multisample viewport drawing didn't work well with selection or particle | Brecht Van Lommel |
2013-03-14 | code cleanup: de-duplicate view clipping function for paint and knife tool, m... | Campbell Barton |
2013-03-10 | patch [#34103] check_for_dupid.patch | Campbell Barton |
2013-03-09 | code cleanup: move runtime var zfac out of RegionView3D. rename initgrabz() -... | Campbell Barton |
2013-03-09 | Use poroper release for images buffers acquired from an Image ID | Sergey Sharybin |
2013-03-09 | code cleanup: favor braces when blocks have mixed brace use. | Campbell Barton |
2013-03-06 | Texture paint refactoring commit | Antony Riakiotakis |
2013-03-04 | Avoid clearing the depth buffer when using full screen quads for | Antony Riakiotakis |
2013-03-04 | code cleanup: view3d_clipping_test was making a vector copy for no reason. | Campbell Barton |
2013-02-20 | Fix drawing of translated strings (can't use _ascii version of BLF_draw in th... | Bastien Montagne |