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authorCampbell Barton <ideasman42@gmail.com>2014-06-19 11:35:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-06-19 11:36:01 +0400
commitcabeb39005ae98ea3ca14b7ff678e249ef78d57b (patch)
tree99077c6b89bab0dc119b12c8c14d7b5de62ed3b0 /source/blender/editors/space_view3d/view3d_draw.c
parent374527ab036a4bf60907844e7a9221e11e943ea4 (diff)
Code cleanup: remove unused callback for depth drawing
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c22
1 files changed, 9 insertions, 13 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index ace22406b7e..8b2b8afbcad 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2236,7 +2236,7 @@ float view3d_depth_near(ViewDepths *d)
return far == far_real ? FLT_MAX : far;
}
-void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
{
short zbuf = v3d->zbuf;
RegionView3D *rv3d = ar->regiondata;
@@ -2263,7 +2263,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
}
-void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), bool alphaoverride)
+void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride)
{
RegionView3D *rv3d = ar->regiondata;
Base *base;
@@ -2304,11 +2304,9 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo
Scene *sce_iter;
for (SETLOOPER(scene->set, sce_iter, base)) {
if (v3d->lay & base->lay) {
- if (func == NULL || func(base)) {
- draw_object(scene, ar, v3d, base, 0);
- if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
- }
+ draw_object(scene, ar, v3d, base, 0);
+ if (base->object->transflag & OB_DUPLI) {
+ draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
}
}
@@ -2316,13 +2314,11 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo
for (base = scene->base.first; base; base = base->next) {
if (v3d->lay & base->lay) {
- if (func == NULL || func(base)) {
- /* dupli drawing */
- if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
- }
- draw_object(scene, ar, v3d, base, dflag_depth);
+ /* dupli drawing */
+ if (base->object->transflag & OB_DUPLI) {
+ draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
+ draw_object(scene, ar, v3d, base, dflag_depth);
}
}