diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-06-19 11:35:23 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-06-19 11:36:01 +0400 |
commit | cabeb39005ae98ea3ca14b7ff678e249ef78d57b (patch) | |
tree | 99077c6b89bab0dc119b12c8c14d7b5de62ed3b0 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 374527ab036a4bf60907844e7a9221e11e943ea4 (diff) |
Code cleanup: remove unused callback for depth drawing
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 22 |
1 files changed, 9 insertions, 13 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index ace22406b7e..8b2b8afbcad 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2236,7 +2236,7 @@ float view3d_depth_near(ViewDepths *d) return far == far_real ? FLT_MAX : far; } -void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) +void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) { short zbuf = v3d->zbuf; RegionView3D *rv3d = ar->regiondata; @@ -2263,7 +2263,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) } -void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), bool alphaoverride) +void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride) { RegionView3D *rv3d = ar->regiondata; Base *base; @@ -2304,11 +2304,9 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo Scene *sce_iter; for (SETLOOPER(scene->set, sce_iter, base)) { if (v3d->lay & base->lay) { - if (func == NULL || func(base)) { - draw_object(scene, ar, v3d, base, 0); - if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED); - } + draw_object(scene, ar, v3d, base, 0); + if (base->object->transflag & OB_DUPLI) { + draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED); } } } @@ -2316,13 +2314,11 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo for (base = scene->base.first; base; base = base->next) { if (v3d->lay & base->lay) { - if (func == NULL || func(base)) { - /* dupli drawing */ - if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED); - } - draw_object(scene, ar, v3d, base, dflag_depth); + /* dupli drawing */ + if (base->object->transflag & OB_DUPLI) { + draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED); } + draw_object(scene, ar, v3d, base, dflag_depth); } } |