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AgeCommit message (Expand)Author
2014-09-08Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fxAntony Riakiotakis
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-07-18Fix T41113: Hide doesn't work on particle systemsBastien Montagne
2014-07-11Merge remote-tracking branch 'origin' into soc-2014-viewport_fxJason Wilkins
2014-07-09Fix T40164: Linking a Group of linked Groups don't take Dupli VisibilityLukas Tönne
2014-07-05[OpenGL Policy] BlendFuncSeparate defaults to GL_ALPHA, GL_ONE_MINUS_SRC_ALPH...Jason Wilkins
2014-06-19Code cleanup: remove unused callback for depth drawingCampbell Barton
2014-06-19Code cleanup: use const passing rectsCampbell Barton
2014-06-18Editmesh: add ability to show weights on wire T39054, D585Gaia Clary
2014-06-13Code cleanup: use ED_gpencil_ prefix for grease pencilCampbell Barton
2014-06-04Fix for dupli's ignoring color in set-scenesCampbell Barton
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2014-05-22Fix for image garbage collection failing to run for render-only viewsCampbell Barton
2014-05-22Fix T40283: Matcaps disables GLSL shadowsCampbell Barton
2014-05-19Fix T40242: 3D view background images incorrectly shown during viewport render.Brecht Van Lommel
2014-05-07Code cleanup: spelling/indentationCampbell Barton
2014-05-02Fix T39989: Dupli group's objects in Particles are not displayed properly in ...Sergey Sharybin
2014-04-29Fix T39942: Displacement of group instance objects when switching to textured...Sergey Sharybin
2014-04-27View3D: Tweak GLSL preview, use only lamps enabled in active render layer and...IRIE Shinsuke
2014-04-27Code cleanup: const args and arraysCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (editors)Campbell Barton
2014-04-22View3d: api naming, for setting the view matrix.Campbell Barton
2014-04-17View3D: no need to mask mask out localview for each objectCampbell Barton
2014-04-12View3D: refactor ED_view3d_draw_offscreen and view3d_main_area_draw_objectsCampbell Barton
2014-04-09View3D: disable LOD when game engine is disabled or ifdef'dCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-20View3D: avoid matrix multiply using ED_view3d_boundbox_clipCampbell Barton
2014-03-17UI: Add theme color for viewport overlayCampbell Barton
2014-03-11Fix for own rB6919ffbf4b2f (we only consider unit scale when we do use a unit...Bastien Montagne
2014-03-11Fix T39112: increment snap does not work in perspective view at 0.01 scale (f...Bastien Montagne
2014-03-01Fix for using non camera objects as a camera having zero area view-frameCampbell Barton
2014-03-01Fix for some unlikely memory leaks, remove redundant checksCampbell Barton
2014-02-27Fix for view3d name getting concatenatedCampbell Barton
2014-02-26Paint API: add BKE_paint_select_elem_test: to check on paint selectionCampbell Barton
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-05Fix T35810: Texture faces display white in 3D view, when used as a Particle O...Sergey Sharybin
2014-02-04Fix for view lock checks with ndof ops, was incorrectly comparing flagsCampbell Barton
2014-01-23Removed the omat matrix from DupliObject.Lukas Tönne
2014-01-16Code Cleanup: style and redundant castsCampbell Barton
2014-01-13Color control for bl_debug_draw functionsHoward Trickey
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
2013-12-14Revert "Hide the 3D cursor in a few cases where it is unneeded (active object...Antony Riakiotakis
2013-12-13minor style and comment fix.Antony Riakiotakis
2013-12-13Hide the 3D cursor in a few cases where it is unneeded (active object isAntony Riakiotakis
2013-12-09View3D API: rename view3d_camera_get to ED_view3d_camera_data_getCampbell Barton
2013-12-03Fix T37663: Black matcap when object located on a curveSergey Sharybin
2013-11-24Code Cleanup: use math functions and reduce View3d axis drawing into a loopCampbell Barton
2013-11-20* Remove more code for stars, missed those. Sorry!Thomas Dinges