diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
---|---|---|
committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
commit | d9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch) | |
tree | d88e83b5a9edab115081641d26c811b6aa22296a /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 551ebaa3dd758bc1975548c28766bfa3159d3846 (diff) | |
parent | b1490e39dd1017e51984d8a34d226e869bbb25df (diff) |
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be
the same as master. This will have to be fixed later.
Conflicts:
CMakeLists.txt
intern/ghost/CMakeLists.txt
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_WindowWin32.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_select.h
source/blender/gpu/intern/gpu_buffers.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_select.c
source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 03808a82041..be3aaa13818 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -878,7 +878,7 @@ static void draw_selected_name(Scene *scene, Object *ob, rcti *rect) } } } - else if (ELEM3(ob->type, OB_MESH, OB_LATTICE, OB_CURVE)) { + else if (ELEM(ob->type, OB_MESH, OB_LATTICE, OB_CURVE)) { Key *key = NULL; KeyBlock *kb = NULL; @@ -1283,6 +1283,12 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d) { /* do nothing */ } + /* texture paint mode sampling */ + else if (base && (base->object->mode & OB_MODE_TEXTURE_PAINT) && + (v3d->drawtype > OB_WIRE)) + { + /* do nothing */ + } else if ((base && (base->object->mode & OB_MODE_PARTICLE_EDIT)) && v3d->drawtype > OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT)) { @@ -1976,6 +1982,7 @@ static void draw_dupli_objects_color( DupliApplyData *apply_data; if (base->object->restrictflag & OB_RESTRICT_VIEW) return; + if ((base->object->restrictflag & OB_RESTRICT_RENDER) && (v3d->flag2 & V3D_RENDER_OVERRIDE)) return; if (dflag & DRAW_CONSTCOLOR) { BLI_assert(color == TH_UNDEFINED); @@ -2503,7 +2510,7 @@ CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d) mask |= CD_MASK_ORCO; } else { - if (scene->gm.matmode == GAME_MAT_GLSL) + if (scene->gm.matmode == GAME_MAT_GLSL || v3d->drawtype == OB_MATERIAL) mask |= CD_MASK_ORCO; } } |