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author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-05 12:18:44 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-05 12:25:28 +0300 |
commit | 9a00d57371afd28ff3afe43c941bda2c76fea66f (patch) | |
tree | 5c124fc0bc5f81d3c133690c16a448afae32cad4 /source/blender/editors/space_view3d/view3d_draw_legacy.c | |
parent | 9be32ac5fed2b3d40fe12f31667b58ed1f9da623 (diff) |
DRW: Add viewport argument to DRW_draw_render_loop_offscreen
This way we can have persistent data accross different calls.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index ffb7c3dc612..5702c32a344 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -1423,7 +1423,7 @@ static void gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Sc ED_view3d_draw_offscreen( eval_ctx, scene, eval_ctx->view_layer, v3d, &ar, winsize, winsize, viewmat, winmat, false, false, true, - NULL, NULL, NULL, NULL); + NULL, NULL, NULL, NULL, NULL); GPU_lamp_shadow_buffer_unbind(shadow->lamp); v3d->drawtype = drawtype; |