diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-03 15:15:32 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-04 12:43:54 +0300 |
commit | c79216d77df77e10f7ee3fed17836c77eb29da54 (patch) | |
tree | fbe99933aec3cbabe0bf8949f751dafc4732b23a /source/blender/editors/space_view3d/view3d_draw_legacy.c | |
parent | 6b2989ae7524f6728aa4cdfd2134fbf3dcd31315 (diff) |
GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index fa09ca169fe..ffb7c3dc612 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -284,7 +284,7 @@ static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scen } if (!rv3d->gpuoffscreen) { - rv3d->gpuoffscreen = GPU_offscreen_create(w, h, 0, error); + rv3d->gpuoffscreen = GPU_offscreen_create(w, h, 0, false, error); if (!rv3d->gpuoffscreen) fprintf(stderr, "Failed to create offscreen selection buffer for multisample: %s\n", error); |