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authorClément Foucault <foucault.clem@gmail.com>2018-01-03 15:15:32 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-04 12:43:54 +0300
commitc79216d77df77e10f7ee3fed17836c77eb29da54 (patch)
treefbe99933aec3cbabe0bf8949f751dafc4732b23a /source/blender/editors/space_view3d/view3d_draw_legacy.c
parent6b2989ae7524f6728aa4cdfd2134fbf3dcd31315 (diff)
GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index fa09ca169fe..ffb7c3dc612 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -284,7 +284,7 @@ static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scen
}
if (!rv3d->gpuoffscreen) {
- rv3d->gpuoffscreen = GPU_offscreen_create(w, h, 0, error);
+ rv3d->gpuoffscreen = GPU_offscreen_create(w, h, 0, false, error);
if (!rv3d->gpuoffscreen)
fprintf(stderr, "Failed to create offscreen selection buffer for multisample: %s\n", error);