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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-19 13:44:37 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-19 13:44:37 +0300 |
commit | b0d5e74fcce929c649391a9f694ee39649a84e1c (patch) | |
tree | 19a9d2281e4c32f8edbe50f19007225fe8f79839 /source/blender/editors/space_view3d/view3d_header.c | |
parent | a8db1efbcf1513f7bb912c98ea9c1b7d3b333727 (diff) |
Workbench: drawtype object color from collection to v3d
Now every 3d view can have its own solid draw color setting
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 563ff188f0d..1c154947c10 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -307,6 +307,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); if (v3d->drawtype == OB_SOLID) { uiItemR(layout, &v3dptr, "viewport_shade_solid", 0, "", ICON_NONE); + uiItemR(layout, &v3dptr, "viewport_object_color_type", 0, "", ICON_NONE); } row = uiLayoutRow(layout, true); |