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authorDalai Felinto <dfelinto@gmail.com>2016-10-06 22:55:06 +0300
committerDalai Felinto <dfelinto@gmail.com>2016-10-06 23:35:41 +0300
commitea89b4a918bf8dbbe98c7c0f893e04c091f714ab (patch)
treee4559e028d634c9a6cfd6ee7f362ca5b14ad4566 /source/blender/editors/space_view3d/view3d_intern.h
parent6b88f3118fe08e9bec3df9312a974964b811e1de (diff)
Viewport: bring grid over to the new viewport
We will keep the old system working as long as we can. At the moment even the visibility flags we are getting from the old system. That will continue like this until we have decided on the new UI
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 179955eb1ae..b9a06a8f8df 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -320,5 +320,11 @@ extern bool view3d_camera_border_hack_test;
/* temporary test for blender 2.8 viewport */
#define IS_VIEWPORT_LEGACY(v3d) (v3d->flag3 & V3D_NEW_VIEWPORT) == 0
-#endif /* __VIEW3D_INTERN_H__ */
-
+/* temporary for legacy viewport to work */
+void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit);
+void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth);
+void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
+bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d);
+void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar);
+
+#endif /* __VIEW3D_INTERN_H__ */ \ No newline at end of file