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authorTon Roosendaal <ton@blender.org>2009-02-11 19:54:55 +0300
committerTon Roosendaal <ton@blender.org>2009-02-11 19:54:55 +0300
commit2e79e4e9751aa44da905fb0646d8b9b8b4f9d825 (patch)
treeca7ee580f9c3a6b31b5a0237c0136f5c089d6c5c /source/blender/editors/space_view3d/view3d_intern.h
parentf3c67b070fc6baa18cd84aee26170d8ac6ee98ab (diff)
2.5
Smaller jobs, all in one commit! - Moved object_do_update out of view3d drawing, into the event system (currently after notifiers). Depsgraph calls for setting update flags will have to keep track of each Screen's needs, so a UI showing only a Sequencer doesn't do objects. - Added button in "Properties region" in 3D window to set or disable 4-split, including the 3 options it has. (lock, box, clip) - Restored legacy code for UI, to make things work like bone rename, autocomplete. - Node editor now shows Curves widgets again - Bugfix: composite job increased Viewer user id count - Bugfix: Node editor, not "Enable nodes" still called a Job, which didn't do anything - Various code cleaning, unused vars and prototypes.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index ca32b47e4f8..61762928996 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -77,6 +77,8 @@ void VIEW3D_OT_border_zoom(struct wmOperatorType *ot);
void VIEW3D_OT_drawtype(struct wmOperatorType *ot);
void VIEW3D_OT_editmesh_face_toolbox(struct wmOperatorType *ot);
+void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
+
/* drawobject.c */
void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag);
int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt);