diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-04-17 15:14:34 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2014-04-17 18:27:16 +0400 |
commit | 69d127cadefbd9da6f8f11e3e32b77baebd20ea4 (patch) | |
tree | c41b450ffca9057acf7ef7b6485afa7149297045 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 300f4482e8748818ea6867d6c47acde3bb905d6d (diff) |
Code cleanup: use const for array args
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 3e7c97abaa9..3f5d35aa065 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -204,8 +204,9 @@ void VIEW3D_OT_game_start(struct wmOperatorType *ot); bool ED_view3d_boundbox_clip_ex(RegionView3D *rv3d, const struct BoundBox *bb, float obmat[4][4]); bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb); -void ED_view3d_smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *, - float *ofs, float *quat, float *dist, float *lens, +void ED_view3d_smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, + struct Object *camera_old, struct Object *camera, + const float *ofs, const float *quat, const float *dist, const float *lens, const int smooth_viewtx); void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); @@ -259,8 +260,8 @@ extern const char *view3d_context_dir[]; /* doc access */ /* draw_volume.c */ void draw_smoke_volume(struct SmokeDomainSettings *sds, struct Object *ob, - struct GPUTexture *tex, float min[3], float max[3], - int res[3], float dx, float base_scale, float viewnormal[3], + struct GPUTexture *tex, const float min[3], const float max[3], + const int res[3], float dx, float base_scale, const float viewnormal[3], struct GPUTexture *tex_shadow, struct GPUTexture *tex_flame); //#define SMOKE_DEBUG_VELOCITY |