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AgeCommit message (Expand)Author
2016-07-19Merge branch 'master' into strand_gpuLukas Tönne
2016-07-15Deduplication of strand drawing functions.Lukas Tönne
2016-07-15Add "Snap Selection to Active" option in menuCampbell Barton
2016-07-08Unified buffer creation for drawing strands in object and edit mode.Lukas Tönne
2016-07-06GPU buffer functions for drawing a strand edit BMesh.Lukas Tönne
2016-07-05Merge branch 'strand_editmode' into strand_gpu_editmodeLukas Tönne
2016-07-01Draw render strands as simple point primitives.Lukas Tönne
2016-07-01Use the show_control_strands toggle for switching control hair display on/off.Lukas Tönne
2016-06-30Intermediate struct StrandData for storing base data for drawing.Lukas Tönne
2016-06-29Own file for strand drawing code to avoid polluting drawobject.c even more.Lukas Tönne
2016-06-27Merge branch 'master' into strand_editmodeLukas Tönne
2016-05-22Use previous shading mode for border render in viewportSergey Sharybin
2016-05-22Make Shift-Z in viewprot a toggle between current shading mode and rendered oneSergey Sharybin
2016-05-04Cleanup: rename ED_view3d_smooth_view_finish (to force_finish)Campbell Barton
2016-05-03Fix T48340: Smooth view cancels previous view actionCampbell Barton
2016-04-16Merge branch 'master' into strand_editmodeLukas Tönne
2016-02-02Fix T46933: Bone axes letters may not be visibleCampbell Barton
2015-12-22Fix T31605: Nupad ignores Rotate around selectionCampbell Barton
2015-12-22View3D: use c99 compound literals for smoothview paramsCampbell Barton
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-11-28Cleanup: 'area' vs 'region'Julian Eisel
2015-11-22Smoke drawing code cleanups (and little refactor)Kévin Dietrich
2015-04-20Support for sim_debug drawing in hair edit mode (dev feature).Lukas Tönne
2015-04-20Added back different selection modes (strands, verts, tips) for hairLukas Tönne
2015-04-20New drawing code for hair edit mode.Lukas Tönne
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-21Cleanup: constify view3d/cameraCampbell Barton
2015-01-20Made SimDebugData into a single global instance.Lukas Tönne
2015-01-20Fix for warnings/errorsLukas Tönne
2015-01-20Debug drawing for simulations, to aid in visualizing abstract data suchLukas Tönne
2014-12-02Tex Paint: hide selected face-mask edgesCampbell Barton
2014-08-13SpellingCampbell Barton
2014-08-13SpellingCampbell Barton
2014-06-19Code cleanup: remove unused callback for depth drawingCampbell Barton
2014-06-19Code cleanup: de-duplicate calls wmOrtho, wmFrustumCampbell Barton
2014-04-22View3d: api naming, for setting the view matrix.Campbell Barton
2014-04-17View3D: use smoothview for localview switchingCampbell Barton
2014-04-17Code cleanup: use const for array argsCampbell Barton
2014-04-17Viewport Text Drawing: replace single allocs with a memarenaCampbell Barton
2014-03-20View3D: avoid matrix multiply using ED_view3d_boundbox_clipCampbell Barton
2014-03-20Vertex Paint: inverted line drawing, white lines were often hard to seeCampbell Barton
2014-03-20Vertex Paint: use solid shading, shadeless in wire (like wpaint)Campbell Barton
2014-02-19Code cleanup: de-duplicate ndof controls for walk/fly modeCampbell Barton
2014-02-18NDOF: Fix for fly/walk mode ignoring axis invert optionsCampbell Barton
2014-02-05Fix T35810: Texture faces display white in 3D view, when used as a Particle O...Sergey Sharybin
2013-12-03View Navigation: Walk and Fly modesDalai Felinto
2013-11-28View3D: split camera controlling parts of fly mode into their own functionsCampbell Barton
2013-09-16fix [#36444] view3d.viewnumpad operator should not animateCampbell Barton
2013-08-31patch [#35928] View roll operatorCampbell Barton
2013-07-19patch [#36000] View lock offset (allow panning when the view is locked)Campbell Barton