diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-12-02 19:56:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-12-02 19:59:03 +0300 |
commit | af92f3d325178049de55331258bb341b05c2f4a7 (patch) | |
tree | 2804952a0aabeb206da88cf18bbd14acfea3cd6e /source/blender/editors/space_view3d/view3d_intern.h | |
parent | e1f5e19eee87a497d2451653132b67b1aae371e2 (diff) |
Tex Paint: hide selected face-mask edges
Internal selected edges were distracting when painting images.
Also remove unused flag.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 84ac4f7d02d..d3a9f5ca967 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -163,7 +163,9 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* drawmesh.c */ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, const int draw_flags); -void draw_mesh_face_select(struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm); +void draw_mesh_face_select( + struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm, + bool draw_select_edges); void draw_mesh_paint_weight_faces(struct DerivedMesh *dm, const bool do_light, void *facemask_cb, void *user_data); void draw_mesh_paint_vcolor_faces(struct DerivedMesh *dm, const bool use_light, |