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authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-22 17:23:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-22 17:23:26 +0300
commit309f26014b6beb5aaebc0ddc51396647141d417a (patch)
tree0f9c8e6e4383fa7b4cc05cf96450f395de9150a5 /source/blender/editors/space_view3d/view3d_intern.h
parent0cc514ec845e3170a63ad837360842219e951e85 (diff)
Use previous shading mode for border render in viewport
This way we can have border rendered part in the viewport and have everything else material/texture shaded.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 45918ed8bed..6d831c667a8 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -159,6 +159,8 @@ enum {
V3D_CACHE_TEXT_LOCALCLIP = (1 << 4)
};
+int view3d_effective_drawtype(const struct View3D *v3d);
+
/* drawarmature.c */
bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],