diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-03-20 04:44:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-03-20 04:44:48 +0400 |
commit | 50309fcbe8797e6e27474181c06e446b9d1039c9 (patch) | |
tree | f05d5ccc481893072be44d1b4776006dce33f0b6 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 284a3521203a27054dc80df8aefdedcf28dc3ecb (diff) |
Vertex Paint: inverted line drawing, white lines were often hard to see
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 65a549583e9..c6d097069c4 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -167,7 +167,8 @@ void draw_mesh_paint_weight_faces(struct DerivedMesh *dm, const bool do_light, void draw_mesh_paint_vcolor_faces(struct DerivedMesh *dm, const bool use_light, void *facemask_cb, void *user_data, const struct Mesh *me); -void draw_mesh_paint_weight_edges(RegionView3D *rv3d, struct DerivedMesh *dm, const bool use_depth, +void draw_mesh_paint_weight_edges(RegionView3D *rv3d, struct DerivedMesh *dm, + const bool use_depth, const bool use_alpha, void *edgemask_cb, void *user_data); void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, const int draw_flags); |