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authorCampbell Barton <ideasman42@gmail.com>2016-02-02 19:30:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-02-02 19:33:17 +0300
commit6bbe59fab1945ddedb7328b278821f0de2337137 (patch)
tree7e1f03dfdbb8a853f3a91eff46969b1b2c79174a /source/blender/editors/space_view3d/view3d_intern.h
parent2b445b83fe0ac8eb4ca0e8a1444bde73ff3b50b3 (diff)
Fix T46933: Bone axes letters may not be visible
Now axis letters are view aligned.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 855c8a959fe..c398356e941 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -140,7 +140,7 @@ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, cons
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
-void drawaxes(float size, char drawtype);
+void drawaxes(const float viewmat_local[4][4], float size, char drawtype);
void view3d_cached_text_draw_begin(void);
void view3d_cached_text_draw_add(const float co[3],